[][src]Struct amethyst_ui::UiButtonData

pub struct UiButtonData<W: WidgetId = u32> {
    pub id: Option<W>,
    pub text: String,
    pub font_size: f32,
    pub font: Option<AssetPrefab<FontAsset>>,
    pub normal_text_color: [f32; 4],
    pub normal_image: Option<UiImageLoadPrefab>,
    pub hover_image: Option<UiImageLoadPrefab>,
    pub hover_text_color: Option<[f32; 4]>,
    pub press_image: Option<UiImageLoadPrefab>,
    pub press_text_color: Option<[f32; 4]>,
    pub hover_sound: Option<AssetPrefab<Audio>>,
    pub press_sound: Option<AssetPrefab<Audio>>,
    pub release_sound: Option<AssetPrefab<Audio>>,
}

Loadable UiButton data

Type parameters:

Fields

id: Option<W>

Id for the widget

text: String

Text to display

font_size: f32

Font size

font: Option<AssetPrefab<FontAsset>>

Font

normal_text_color: [f32; 4]

Default text color

normal_image: Option<UiImageLoadPrefab>

Default image

hover_image: Option<UiImageLoadPrefab>

Image used when the mouse hovers over this element

hover_text_color: Option<[f32; 4]>

Text color used when this button is hovered over

press_image: Option<UiImageLoadPrefab>

Image used when button is pressed

press_text_color: Option<[f32; 4]>

Text color used when this button is pressed

hover_sound: Option<AssetPrefab<Audio>>

Sound made when this button is hovered over

press_sound: Option<AssetPrefab<Audio>>

Sound made when this button is pressed.

release_sound: Option<AssetPrefab<Audio>>

Sound made when this button is released.

Trait Implementations

impl<W: Clone + WidgetId> Clone for UiButtonData<W>[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<W: WidgetId + Debug> Debug for UiButtonData<W>[src]

impl<W: WidgetId> Serialize for UiButtonData<W> where
    W: Serialize
[src]

impl<'de, W: WidgetId> Deserialize<'de> for UiButtonData<W> where
    W: Deserialize<'de>, 
[src]

impl<'a, W> PrefabData<'a> for UiButtonData<W> where
    W: WidgetId
[src]

type SystemData = (WriteStorage<'a, UiSoundRetrigger>, WriteStorage<'a, UiButtonActionRetrigger>, Write<'a, Widgets<UiButton, W>>, <UiImageLoadPrefab as PrefabData<'a>>::SystemData, <AssetPrefab<Audio> as PrefabData<'a>>::SystemData)

SystemData needed to perform the load

type Result = ()

The result type returned by the load operation

Auto Trait Implementations

impl<W> Unpin for UiButtonData<W> where
    W: Unpin

impl<W> Sync for UiButtonData<W>

impl<W> Send for UiButtonData<W>

impl<W = u32> !UnwindSafe for UiButtonData<W>

impl<W = u32> !RefUnwindSafe for UiButtonData<W>

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> Resource for T where
    T: Any + Send + Sync
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> Event for T where
    T: Send + Sync + 'static, 
[src]

impl<T> Serialize for T where
    T: Serialize + ?Sized
[src]

impl<T> Erased for T[src]

impl<T> Clone for T where
    T: Clone
[src]

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
[src]

Sets value as a parameter of self.

impl<T> Supports<T> for T[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]