[−][src]Struct amethyst_rendy::rendy::hal::Limits
Resource limits of a particular graphics device.
Fields
max_image_1d_size: u32
Maximum supported image 1D size.
max_image_2d_size: u32
Maximum supported image 2D size.
max_image_3d_size: u32
Maximum supported image 3D size.
max_image_cube_size: u32
Maximum supported image cube size.
max_image_array_layers: u16
Maximum supporter image array size.
max_texel_elements: usize
Maximum number of elements for the BufferView to see.
max_uniform_buffer_range: u64
max_storage_buffer_range: u64
max_push_constants_size: usize
max_memory_allocation_count: usize
max_sampler_allocation_count: usize
max_bound_descriptor_sets: u16
max_per_stage_descriptor_samplers: usize
max_per_stage_descriptor_uniform_buffers: usize
max_per_stage_descriptor_storage_buffers: usize
max_per_stage_descriptor_sampled_images: usize
max_per_stage_descriptor_storage_images: usize
max_per_stage_descriptor_input_attachments: usize
max_per_stage_resources: usize
max_descriptor_set_samplers: usize
max_descriptor_set_uniform_buffers: usize
max_descriptor_set_uniform_buffers_dynamic: usize
max_descriptor_set_storage_buffers: usize
max_descriptor_set_storage_buffers_dynamic: usize
max_descriptor_set_sampled_images: usize
max_descriptor_set_storage_images: usize
max_descriptor_set_input_attachments: usize
max_vertex_input_attributes: usize
Maximum number of vertex input attributes that can be specified for a graphics pipeline.
max_vertex_input_bindings: usize
Maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline.
max_vertex_input_attribute_offset: usize
Maximum vertex input attribute offset that can be added to the vertex input binding stride.
max_vertex_input_binding_stride: usize
Maximum vertex input binding stride that can be specified in a vertex input binding.
max_vertex_output_components: usize
Maximum number of components of output variables which can be output by a vertex shader.
max_patch_size: u8
Maximum number of vertices for each patch.
max_geometry_shader_invocations: usize
max_geometry_input_components: usize
max_geometry_output_components: usize
max_geometry_output_vertices: usize
max_geometry_total_output_components: usize
max_fragment_input_components: usize
max_fragment_output_attachments: usize
max_fragment_dual_source_attachments: usize
max_fragment_combined_output_resources: usize
max_compute_work_group_count: [u32; 3]
max_compute_work_group_invocations: usize
max_compute_work_group_size: [u32; 3]
max_draw_indexed_index_value: u32
max_draw_indirect_count: u32
max_sampler_lod_bias: f32
max_sampler_anisotropy: f32
Maximum degree of sampler anisotropy.
max_viewports: usize
Maximum number of viewports.
max_viewport_dimensions: [u32; 2]
max_framebuffer_extent: Extent
min_memory_map_alignment: usize
buffer_image_granularity: u64
min_texel_buffer_offset_alignment: u64
The alignment of the start of buffer used as a texel buffer, in bytes, non-zero.
min_uniform_buffer_offset_alignment: u64
The alignment of the start of buffer used for uniform buffer updates, in bytes, non-zero.
min_storage_buffer_offset_alignment: u64
The alignment of the start of buffer used as a storage buffer, in bytes, non-zero.
framebuffer_color_samples_count: u8
Number of samples supported for color attachments of framebuffers (floating/fixed point).
framebuffer_depth_samples_count: u8
Number of samples supported for depth attachments of framebuffers.
framebuffer_stencil_samples_count: u8
Number of samples supported for stencil attachments of framebuffers.
max_color_attachments: usize
Maximum number of color attachments that can be used by a subpass in a render pass.
standard_sample_locations: bool
optimal_buffer_copy_offset_alignment: u64
The alignment of the start of the buffer used as a GPU copy source, in bytes, non-zero.
optimal_buffer_copy_pitch_alignment: u64
The alignment of the row pitch of the texture data stored in a buffer that is used in a GPU copy operation, in bytes, non-zero.
non_coherent_atom_size: usize
Size and alignment in bytes that bounds concurrent access to host-mapped device memory.
min_vertex_input_binding_stride_alignment: u64
The alignment of the vertex buffer stride.
Trait Implementations
impl Default for Limits
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impl Clone for Limits
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fn clone(&self) -> Limits
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Serialize for Limits
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fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl PartialEq<Limits> for Limits
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impl Debug for Limits
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impl<'de> Deserialize<'de> for Limits
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fn deserialize<__D>(
__deserializer: __D
) -> Result<Limits, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<Limits, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Copy for Limits
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Auto Trait Implementations
impl Unpin for Limits
impl Sync for Limits
impl Send for Limits
impl UnwindSafe for Limits
impl RefUnwindSafe for Limits
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> SetParameter for T
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Supports<T> for T
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impl<T> Erased for T
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impl<T> Serialize for T where
T: Serialize + ?Sized,
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T: Serialize + ?Sized,
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<Ok, Error>
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impl<T> Scalar for T where
T: Copy + PartialEq<T> + Any + Debug,
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T: Copy + PartialEq<T> + Any + Debug,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> TryDefault for T where
T: Default,
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T: Default,
fn try_default() -> Result<T, String>
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fn unwrap_default() -> Self
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Calls try_default
and panics on an error case.
impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,
impl<T> Clone for T where
T: Clone,
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T: Clone,
impl<T> Config for T where
T: Deserialize<'a> + Serialize + Default,
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T: Deserialize<'a> + Serialize + Default,
fn load<P>(path: P) -> T where
P: AsRef<Path>,
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P: AsRef<Path>,
fn load_no_fallback<P>(path: P) -> Result<T, ConfigError> where
P: AsRef<Path>,
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P: AsRef<Path>,
fn load_bytes(bytes: &[u8]) -> Result<T, ConfigError>
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fn write<P>(&self, path: P) -> Result<(), ConfigError> where
P: AsRef<Path>,
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P: AsRef<Path>,