[−][src]Enum amethyst_input::ControllerButton
Controller buttons matching SDL controller model
Variants
A
The A button, typically the lower button in the "diamond" of buttons on the right side of the controller.
B
The B button, typically the right button in the "diamond" of buttons on the right side of the controller.
X
The X button, typically the left button in the "diamond" of buttons on the right side of the controller.
Y
The Y button, typically the top button in the "diamond" of buttons on the right side of the controller.
DPadDown
The dpad button pointed towards the player
DPadLeft
The dpad button pointed to the player's left
DPadRight
The dpad button pointed to the player's right
DPadUp
The dpad button pointed away from the player.
LeftShoulder
The digital left shoulder bumper. Usually located above the left trigger.
RightShoulder
The digital right shoulder bumper. Usually located above the right trigger.
LeftStick
If your press the left analog stick into the controller this button is pressed.
RightStick
If your press the right analog stick into the controller this button is pressed.
Back
The back button is typically a button slightly left of center with a leftward arrow on it.
Start
The start button is typically a button slightly right of center with a rightward arrow on it.
Guide
The centermost button on the controller. Large and green on an Xbox controller.
Trait Implementations
impl Copy for ControllerButton
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impl Eq for ControllerButton
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impl Clone for ControllerButton
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fn clone(&self) -> ControllerButton
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl PartialEq<ControllerButton> for ControllerButton
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fn eq(&self, other: &ControllerButton) -> bool
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#[must_use]
fn ne(&self, other: &Rhs) -> bool
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This method tests for !=
.
impl Debug for ControllerButton
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impl<'de> Deserialize<'de> for ControllerButton
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Serialize for ControllerButton
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Auto Trait Implementations
impl Unpin for ControllerButton
impl Sync for ControllerButton
impl Send for ControllerButton
impl UnwindSafe for ControllerButton
impl RefUnwindSafe for ControllerButton
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> SetParameter for T
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> Scalar for T where
T: Copy + PartialEq<T> + Any + Debug,
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T: Copy + PartialEq<T> + Any + Debug,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,