[−][src]Struct amethyst_assets::AssetLoaderSystemData
Helper type for loading assets
Methods
impl<'a, A> AssetLoaderSystemData<'a, A> where
A: Asset,
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A: Asset,
pub fn load<F, N, P>(&self, name: N, format: F, progress: P) -> Handle<A> where
F: Format<A::Data>,
N: Into<String>,
P: Progress,
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F: Format<A::Data>,
N: Into<String>,
P: Progress,
Loads an asset with a given format from the default (directory) source.
If you want to load from a custom source instead, use load_from
.
See load_from
for more information.
pub fn load_from<F, N, P, S: ?Sized>(
&self,
name: N,
format: F,
source: &S,
progress: P
) -> Handle<A> where
F: Format<A::Data>,
N: Into<String>,
P: Progress,
S: AsRef<str> + Eq + Hash,
String: Borrow<S>,
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&self,
name: N,
format: F,
source: &S,
progress: P
) -> Handle<A> where
F: Format<A::Data>,
N: Into<String>,
P: Progress,
S: AsRef<str> + Eq + Hash,
String: Borrow<S>,
Loads an asset with a given id and format from a custom source. The actual work is done in a worker thread, thus this method immediately returns a handle.
Parameters
name
: this is just an identifier for the asset, most likely a file name e.g."meshes/a.obj"
format
: A format struct which loads bytes from asource
and producesAsset::Data
with themsource
: An identifier for a source which has previously been added usingwith_source
progress
: A tracker which will be notified of assets which have been imported
pub fn load_from_data<P>(&self, data: A::Data, progress: P) -> Handle<A> where
A: Asset,
P: Progress,
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A: Asset,
P: Progress,
Load an asset from data and return a handle.
pub fn load_from_data_async<P, F>(&self, data: F, progress: P) -> Handle<A> where
A: Asset,
P: Progress,
F: FnOnce() -> A::Data + Send + Sync + 'static,
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A: Asset,
P: Progress,
F: FnOnce() -> A::Data + Send + Sync + 'static,
Asynchronously load an asset from data and return a handle.
Trait Implementations
impl<'a, A> SystemData<'a> for AssetLoaderSystemData<'a, A> where
A: Asset,
ReadExpect<'a, Loader>: SystemData<'a>,
Read<'a, AssetStorage<A>>: SystemData<'a>,
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A: Asset,
ReadExpect<'a, Loader>: SystemData<'a>,
Read<'a, AssetStorage<A>>: SystemData<'a>,
Auto Trait Implementations
impl<'a, A> Unpin for AssetLoaderSystemData<'a, A>
impl<'a, A> Sync for AssetLoaderSystemData<'a, A> where
<A as Asset>::Data: Send,
<A as Asset>::Data: Send,
impl<'a, A> Send for AssetLoaderSystemData<'a, A> where
<A as Asset>::Data: Send,
<A as Asset>::Data: Send,
impl<'a, A> !UnwindSafe for AssetLoaderSystemData<'a, A>
impl<'a, A> !RefUnwindSafe for AssetLoaderSystemData<'a, A>
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<'a, T> DynamicSystemData<'a> for T where
T: SystemData<'a>,
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T: SystemData<'a>,
type Accessor = StaticAccessor<T>
The accessor of the SystemData
, which specifies the read and write dependencies and does the fetching. Read more
fn setup(&StaticAccessor<T>, world: &mut World)
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fn fetch(&StaticAccessor<T>, world: &'a World) -> T
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,