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use super::{ comp::Component, entity::{Allocator, EntitiesRes, Entity}, CreateIter, EntityBuilder, LazyUpdate, }; use crate::{ error::WrongGeneration, storage::{AnyStorage, MaskedStorage}, ReadStorage, WriteStorage, }; use shred::{Fetch, FetchMut, MetaTable, Read, Resource, SystemData, World}; /// This trait provides some extension methods to make working with shred's /// [World] easier. /// /// Many methods take `&self` which works because everything /// is stored with **interior mutability**. In case you violate /// the borrowing rules of Rust (multiple reads xor one write), /// you will get a panic. /// /// ## Difference between resources and components /// /// While components exist per [Entity], resources are like globals in the /// `World`. Components are stored in component storages ([MaskedStorage]), /// which are resources themselves. /// /// Everything that is `Any + Send + Sync` can be a resource. /// /// ## Built-in resources /// /// There are two built-in resources: /// /// * `LazyUpdate` and /// * `EntitiesRes` /// /// Both of them should only be fetched immutably, which is why /// the latter one has a type def for convenience: `Entities` which /// is just `Fetch<EntitiesRes>`. Both resources are special and need /// to execute code at the end of the frame, which is done in /// `World::maintain`. /// /// ## Examples /// /// ``` /// use specs::prelude::*; /// # #[derive(Debug, PartialEq)] /// # struct Pos { x: f32, y: f32, } impl Component for Pos { type Storage = VecStorage<Self>; } /// # #[derive(Debug, PartialEq)] /// # struct Vel { x: f32, y: f32, } impl Component for Vel { type Storage = VecStorage<Self>; } /// # struct DeltaTime(f32); /// /// let mut world = World::new(); /// world.register::<Pos>(); /// world.register::<Vel>(); /// /// world.insert(DeltaTime(0.02)); /// /// world /// .create_entity() /// .with(Pos { x: 1.0, y: 2.0 }) /// .with(Vel { x: -1.0, y: 0.0 }) /// .build(); /// /// let b = world /// .create_entity() /// .with(Pos { x: 3.0, y: 5.0 }) /// .with(Vel { x: 1.0, y: 0.0 }) /// .build(); /// /// let c = world /// .create_entity() /// .with(Pos { x: 0.0, y: 1.0 }) /// .with(Vel { x: 0.0, y: 1.0 }) /// .build(); /// /// { /// // `World::read_storage` returns a component storage. /// let pos_storage = world.read_storage::<Pos>(); /// let vel_storage = world.read_storage::<Vel>(); /// /// // `Storage::get` allows to get a component from it: /// assert_eq!(pos_storage.get(b), Some(&Pos { x: 3.0, y: 5.0 })); /// assert_eq!(vel_storage.get(c), Some(&Vel { x: 0.0, y: 1.0 })); /// } /// /// let empty = world.create_entity().build(); /// /// { /// // This time, we write to the `Pos` storage: /// let mut pos_storage = world.write_storage::<Pos>(); /// let vel_storage = world.read_storage::<Vel>(); /// /// assert!(pos_storage.get(empty).is_none()); /// /// // You can also insert components after creating the entity: /// pos_storage.insert(empty, Pos { x: 3.1, y: 4.15 }); /// /// assert!(pos_storage.get(empty).is_some()); /// } /// ``` pub trait WorldExt { /// Constructs a new World instance. fn new() -> Self; /// Registers a new component, adding the component storage. /// /// Calls `register_with_storage` with `Default::default()`. /// /// Does nothing if the component was already /// registered. /// /// ## Examples /// /// ``` /// use specs::prelude::*; /// /// struct Pos { /// x: f32, /// y: f32, /// } /// /// impl Component for Pos { /// type Storage = DenseVecStorage<Self>; /// } /// /// let mut world = World::new(); /// world.register::<Pos>(); /// // Register all other components like this /// ``` fn register<T: Component>(&mut self) where T::Storage: Default; /// Registers a new component with a given storage. /// /// Does nothing if the component was already registered. fn register_with_storage<F, T>(&mut self, storage: F) where F: FnOnce() -> T::Storage, T: Component; /// Adds a resource to the world. /// /// If the resource already exists it will be overwritten. /// /// **DEPRECATED:** Use [World::insert] instead. /// /// ## Examples /// /// ``` /// use specs::prelude::*; /// /// # let timer = (); /// # let server_con = (); /// let mut world = World::new(); /// world.insert(timer); /// world.insert(server_con); /// ``` #[deprecated(since = "0.15.0", note = "use `World::insert` instead")] fn add_resource<T: Resource>(&mut self, res: T); /// Fetches a component storage for reading. /// /// ## Panics /// /// Panics if it is already borrowed mutably. /// Panics if the component has not been registered. fn read_component<T: Component>(&self) -> ReadStorage<T>; /// Fetches a component storage for writing. /// /// # Panics /// /// Panics if it is already borrowed. /// Panics if the component has not been registered. fn write_component<T: Component>(&self) -> WriteStorage<T>; /// Fetches a component storage for reading. /// /// ## Panics /// /// Panics if it is already borrowed mutably. /// Panics if the component has not been registered. fn read_storage<T: Component>(&self) -> ReadStorage<T> { self.read_component() } /// Fetches a component storage for writing. /// /// # Panics /// /// Panics if it is already borrowed. /// Panics if the component has not been registered. fn write_storage<T: Component>(&self) -> WriteStorage<T> { self.write_component() } /// Fetches a resource for reading. /// /// ## Panics /// /// Panics if it is already borrowed mutably. /// Panics if the resource has not been added. fn read_resource<T: Resource>(&self) -> Fetch<T>; /// Fetches a resource for writing. /// /// # Panics /// /// Panics if it is already borrowed. /// Panics if the resource has not been added. fn write_resource<T: Resource>(&self) -> FetchMut<T>; /// Convenience method for fetching entities. /// /// Creation and deletion of entities with the `Entities` struct /// are atomically, so the actual changes will be applied /// with the next call to `maintain()`. fn entities(&self) -> Read<EntitiesRes>; /// Convenience method for fetching entities. fn entities_mut(&self) -> FetchMut<EntitiesRes>; /// Allows building an entity with its components. /// /// This takes a mutable reference to the `World`, since no /// component storage this builder accesses may be borrowed. /// If it's necessary that you borrow a resource from the `World` /// while this builder is alive, you can use `create_entity_unchecked`. fn create_entity(&mut self) -> EntityBuilder; /// Allows building an entity with its components. /// /// **You have to make sure that no component storage is borrowed /// during the building!** /// /// This variant is only recommended if you need to borrow a resource /// during the entity building. If possible, try to use `create_entity`. fn create_entity_unchecked(&self) -> EntityBuilder; /// Returns an iterator for entity creation. /// This makes it easy to create a whole collection /// of them. /// /// ## Examples /// /// ``` /// use specs::prelude::*; /// /// let mut world = World::new(); /// let five_entities: Vec<_> = world.create_iter().take(5).collect(); /// # /// # assert_eq!(five_entities.len(), 5); /// ``` fn create_iter(&mut self) -> CreateIter; /// Deletes an entity and its components. fn delete_entity(&mut self, entity: Entity) -> Result<(), WrongGeneration>; /// Deletes the specified entities and their components. fn delete_entities(&mut self, delete: &[Entity]) -> Result<(), WrongGeneration>; /// Deletes all entities and their components. fn delete_all(&mut self); /// Checks if an entity is alive. /// Please note that atomically created or deleted entities /// (the ones created / deleted with the `Entities` struct) /// are not handled by this method. Therefore, you /// should have called `maintain()` before using this /// method. /// /// If you want to get this functionality before a `maintain()`, /// you are most likely in a system; from there, just access the /// `Entities` resource and call the `is_alive` method. /// /// # Panics /// /// Panics if generation is dead. fn is_alive(&self, e: Entity) -> bool; /// Merges in the appendix, recording all the dynamically created /// and deleted entities into the persistent generations vector. /// Also removes all the abandoned components. /// /// Additionally, `LazyUpdate` will be merged. fn maintain(&mut self); #[doc(hidden)] fn delete_components(&mut self, delete: &[Entity]); } impl WorldExt for World { fn new() -> Self { let mut world = World::default(); world.insert(EntitiesRes::default()); world.insert(MetaTable::<dyn AnyStorage>::default()); world.insert(LazyUpdate::default()); world } fn register<T: Component>(&mut self) where T::Storage: Default, { self.register_with_storage::<_, T>(Default::default); } fn register_with_storage<F, T>(&mut self, storage: F) where F: FnOnce() -> T::Storage, T: Component, { self.entry() .or_insert_with(move || MaskedStorage::<T>::new(storage())); self.entry::<MetaTable<dyn AnyStorage>>() .or_insert_with(Default::default); self.fetch_mut::<MetaTable<dyn AnyStorage>>() .register(&*self.fetch::<MaskedStorage<T>>()); } fn add_resource<T: Resource>(&mut self, res: T) { self.insert(res); } fn read_component<T: Component>(&self) -> ReadStorage<T> { self.system_data() } fn write_component<T: Component>(&self) -> WriteStorage<T> { self.system_data() } fn read_resource<T: Resource>(&self) -> Fetch<T> { self.fetch() } fn write_resource<T: Resource>(&self) -> FetchMut<T> { self.fetch_mut() } fn entities(&self) -> Read<EntitiesRes> { Read::fetch(&self) } fn entities_mut(&self) -> FetchMut<EntitiesRes> { self.write_resource() } fn create_entity(&mut self) -> EntityBuilder { self.create_entity_unchecked() } fn create_entity_unchecked(&self) -> EntityBuilder { let entity = self.entities_mut().alloc.allocate(); EntityBuilder { entity, world: self, built: false, } } fn create_iter(&mut self) -> CreateIter { CreateIter(self.entities_mut()) } fn delete_entity(&mut self, entity: Entity) -> Result<(), WrongGeneration> { self.delete_entities(&[entity]) } fn delete_entities(&mut self, delete: &[Entity]) -> Result<(), WrongGeneration> { self.delete_components(delete); self.entities_mut().alloc.kill(delete) } fn delete_all(&mut self) { use crate::join::Join; let entities: Vec<_> = self.entities().join().collect(); self.delete_entities(&entities).expect( "Bug: previously collected entities are not valid \ even though access should be exclusive", ); } fn is_alive(&self, e: Entity) -> bool { assert!(e.gen().is_alive(), "Generation is dead"); let alloc: &Allocator = &self.entities().alloc; alloc.generation(e.id()) == Some(e.gen()) } fn maintain(&mut self) { let deleted = self.entities_mut().alloc.merge(); if !deleted.is_empty() { self.delete_components(&deleted); } // we need to swap the queue out to be able to reborrow self mutable here let mut lazy = self.write_resource::<LazyUpdate>().take(); lazy.maintain(&mut *self); self.write_resource::<LazyUpdate>().restore(lazy); } fn delete_components(&mut self, delete: &[Entity]) { self.entry::<MetaTable<dyn AnyStorage>>() .or_insert_with(Default::default); for storage in self .fetch_mut::<MetaTable<dyn AnyStorage>>() .iter_mut(&self) { storage.drop(delete); } } }