1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
use log::trace;
use {
crate::{mesh::MeshBuilder, Normal, Position, TexCoord},
wavefront_obj::obj,
};
pub fn load_from_obj(
bytes: &[u8],
) -> Result<Vec<(MeshBuilder<'static>, Option<String>)>, failure::Error> {
let string = std::str::from_utf8(bytes)?;
let set = obj::parse(string).map_err(|e| {
failure::format_err!(
"Error during parsing obj-file at line '{}': {}",
e.line_number,
e.message
)
})?;
load_from_data(set)
}
fn load_from_data(
obj_set: obj::ObjSet,
) -> Result<Vec<(MeshBuilder<'static>, Option<String>)>, failure::Error> {
trace!("Loading mesh");
let mut objects = vec![];
for object in obj_set.objects {
for geometry in &object.geometry {
let mut builder = MeshBuilder::new();
let mut indices = Vec::new();
geometry.shapes.iter().for_each(|shape| {
if let obj::Primitive::Triangle(v1, v2, v3) = shape.primitive {
indices.push(v1);
indices.push(v2);
indices.push(v3);
}
});
let positions = indices
.iter()
.map(|index| {
let vertex: obj::Normal = object.vertices[index.0];
Position([vertex.x as f32, vertex.y as f32, vertex.z as f32])
})
.collect::<Vec<_>>();
trace!("Loading normals");
let normals = indices
.iter()
.map(|index| {
index
.2
.map(|i| {
let normal: obj::Normal = object.normals[i];
Normal([normal.x as f32, normal.y as f32, normal.z as f32])
})
.unwrap_or(Normal([0.0, 0.0, 0.0]))
})
.collect::<Vec<_>>();
let tex_coords = indices
.iter()
.map(|index| {
index
.1
.map(|i| {
let tvertex: obj::TVertex = object.tex_vertices[i];
TexCoord([tvertex.u as f32, tvertex.v as f32])
})
.unwrap_or(TexCoord([0.0, 0.0]))
})
.collect::<Vec<_>>();
debug_assert!(&normals.len() == &positions.len());
debug_assert!(&tex_coords.len() == &positions.len());
builder.add_vertices(positions);
builder.add_vertices(normals);
builder.add_vertices(tex_coords);
objects.push((builder, geometry.material_name.clone()))
}
}
trace!("Loaded mesh");
Ok(objects)
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_load_from_obj() {
let quad = b"v -1.000000 -1.000000 1.000000\nv 1.000000 -1.000000 1.000000\nv -1.000000 1.000000 1.000000\nv 1.000000 1.000000 1.000000\nv -1.000000 1.000000 -1.000000\nv 1.000000 1.000000 -1.000000\nv -1.000000 -1.000000 -1.000000\nv 1.000000 -1.000000 -1.000000\n
vt 0.000000 0.000000\nvt 1.000000 0.000000\nvt 0.000000 1.000000\nvt 1.000000 1.000000\n
vn 0.000000 0.000000 1.000000\nvn 0.000000 1.000000 0.000000\nvn 0.000000 0.000000 -1.000000\nvn 0.000000 -1.000000 0.000000\nvn 1.000000 0.000000 0.000000\nvn -1.000000 0.000000 0.000000\n
s 1
f 1/1/1 2/2/1 3/3/1\nf 3/3/1 2/2/1 4/4/1
s 2
f 3/1/2 4/2/2 5/3/2\nf 5/3/2 4/2/2 6/4/2
s 3
f 5/4/3 6/3/3 7/2/3\nf 7/2/3 6/3/3 8/1/3
s 4
f 7/1/4 8/2/4 1/3/4\nf 1/3/4 8/2/4 2/4/4
s 5
f 2/1/5 8/2/5 4/3/5\nf 4/3/5 8/2/5 6/4/5
s 6
f 7/1/6 1/2/6 5/3/6\nf 5/3/6 1/2/6 3/4/6
";
let result = load_from_obj(quad).ok().unwrap();
assert_eq!(result.len(), 1);
}
}