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// Copyright 2018 Developers of the Rand project. // Copyright 2013-2017 The Rust Project Developers. // // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or // https://www.apache.org/licenses/LICENSE-2.0> or the MIT license // <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Generating random samples from probability distributions //! //! This module is the home of the [`Distribution`] trait and several of its //! implementations. It is the workhorse behind some of the convenient //! functionality of the [`Rng`] trait, e.g. [`Rng::gen`], [`Rng::gen_range`] and //! of course [`Rng::sample`]. //! //! Abstractly, a [probability distribution] describes the probability of //! occurance of each value in its sample space. //! //! More concretely, an implementation of `Distribution<T>` for type `X` is an //! algorithm for choosing values from the sample space (a subset of `T`) //! according to the distribution `X` represents, using an external source of //! randomness (an RNG supplied to the `sample` function). //! //! A type `X` may implement `Distribution<T>` for multiple types `T`. //! Any type implementing [`Distribution`] is stateless (i.e. immutable), //! but it may have internal parameters set at construction time (for example, //! [`Uniform`] allows specification of its sample space as a range within `T`). //! //! //! # The `Standard` distribution //! //! The [`Standard`] distribution is important to mention. This is the //! distribution used by [`Rng::gen()`] and represents the "default" way to //! produce a random value for many different types, including most primitive //! types, tuples, arrays, and a few derived types. See the documentation of //! [`Standard`] for more details. //! //! Implementing `Distribution<T>` for [`Standard`] for user types `T` makes it //! possible to generate type `T` with [`Rng::gen()`], and by extension also //! with the [`random()`] function. //! //! ## Random characters //! //! [`Alphanumeric`] is a simple distribution to sample random letters and //! numbers of the `char` type; in contrast [`Standard`] may sample any valid //! `char`. //! //! //! # Uniform numeric ranges //! //! The [`Uniform`] distribution is more flexible than [`Standard`], but also //! more specialised: it supports fewer target types, but allows the sample //! space to be specified as an arbitrary range within its target type `T`. //! Both [`Standard`] and [`Uniform`] are in some sense uniform distributions. //! //! Values may be sampled from this distribution using [`Rng::gen_range`] or //! by creating a distribution object with [`Uniform::new`], //! [`Uniform::new_inclusive`] or `From<Range>`. When the range limits are not //! known at compile time it is typically faster to reuse an existing //! distribution object than to call [`Rng::gen_range`]. //! //! User types `T` may also implement `Distribution<T>` for [`Uniform`], //! although this is less straightforward than for [`Standard`] (see the //! documentation in the [`uniform`] module. Doing so enables generation of //! values of type `T` with [`Rng::gen_range`]. //! //! ## Open and half-open ranges //! //! There are surprisingly many ways to uniformly generate random floats. A //! range between 0 and 1 is standard, but the exact bounds (open vs closed) //! and accuracy differ. In addition to the [`Standard`] distribution Rand offers //! [`Open01`] and [`OpenClosed01`]. See "Floating point implementation" section of //! [`Standard`] documentation for more details. //! //! # Non-uniform sampling //! //! Sampling a simple true/false outcome with a given probability has a name: //! the [`Bernoulli`] distribution (this is used by [`Rng::gen_bool`]). //! //! For weighted sampling from a sequence of discrete values, use the //! [`weighted`] module. //! //! This crate no longer includes other non-uniform distributions; instead //! it is recommended that you use either [`rand_distr`] or [`statrs`]. //! //! //! [probability distribution]: https://en.wikipedia.org/wiki/Probability_distribution //! [`rand_distr`]: https://crates.io/crates/rand_distr //! [`statrs`]: https://crates.io/crates/statrs //! [`Alphanumeric`]: distributions::Alphanumeric //! [`Bernoulli`]: distributions::Bernoulli //! [`Open01`]: distributions::Open01 //! [`OpenClosed01`]: distributions::OpenClosed01 //! [`Standard`]: distributions::Standard //! [`Uniform`]: distributions::Uniform //! [`Uniform::new`]: distributions::Uniform::new //! [`Uniform::new_inclusive`]: distributions::Uniform::new_inclusive //! [`weighted`]: distributions::weighted //! [`rand_distr`]: https://crates.io/crates/rand_distr //! [`statrs`]: https://crates.io/crates/statrs use core::iter; use crate::Rng; pub use self::other::Alphanumeric; #[doc(inline)] pub use self::uniform::Uniform; pub use self::float::{OpenClosed01, Open01}; pub use self::bernoulli::{Bernoulli, BernoulliError}; #[cfg(feature="alloc")] pub use self::weighted::{WeightedIndex, WeightedError}; // The following are all deprecated after being moved to rand_distr #[allow(deprecated)] #[cfg(feature="std")] pub use self::unit_sphere::UnitSphereSurface; #[allow(deprecated)] #[cfg(feature="std")] pub use self::unit_circle::UnitCircle; #[allow(deprecated)] #[cfg(feature="std")] pub use self::gamma::{Gamma, ChiSquared, FisherF, StudentT, Beta}; #[allow(deprecated)] #[cfg(feature="std")] pub use self::normal::{Normal, LogNormal, StandardNormal}; #[allow(deprecated)] #[cfg(feature="std")] pub use self::exponential::{Exp, Exp1}; #[allow(deprecated)] #[cfg(feature="std")] pub use self::pareto::Pareto; #[allow(deprecated)] #[cfg(feature="std")] pub use self::poisson::Poisson; #[allow(deprecated)] #[cfg(feature="std")] pub use self::binomial::Binomial; #[allow(deprecated)] #[cfg(feature="std")] pub use self::cauchy::Cauchy; #[allow(deprecated)] #[cfg(feature="std")] pub use self::dirichlet::Dirichlet; #[allow(deprecated)] #[cfg(feature="std")] pub use self::triangular::Triangular; #[allow(deprecated)] #[cfg(feature="std")] pub use self::weibull::Weibull; pub mod uniform; mod bernoulli; #[cfg(feature="alloc")] pub mod weighted; #[cfg(feature="std")] mod unit_sphere; #[cfg(feature="std")] mod unit_circle; #[cfg(feature="std")] mod gamma; #[cfg(feature="std")] mod normal; #[cfg(feature="std")] mod exponential; #[cfg(feature="std")] mod pareto; #[cfg(feature="std")] mod poisson; #[cfg(feature="std")] mod binomial; #[cfg(feature="std")] mod cauchy; #[cfg(feature="std")] mod dirichlet; #[cfg(feature="std")] mod triangular; #[cfg(feature="std")] mod weibull; mod float; #[doc(hidden)] pub mod hidden_export { pub use super::float::IntoFloat; // used by rand_distr } mod integer; mod other; mod utils; #[cfg(feature="std")] mod ziggurat_tables; /// Types (distributions) that can be used to create a random instance of `T`. /// /// It is possible to sample from a distribution through both the /// `Distribution` and [`Rng`] traits, via `distr.sample(&mut rng)` and /// `rng.sample(distr)`. They also both offer the [`sample_iter`] method, which /// produces an iterator that samples from the distribution. /// /// All implementations are expected to be immutable; this has the significant /// advantage of not needing to consider thread safety, and for most /// distributions efficient state-less sampling algorithms are available. /// /// [`sample_iter`]: Distribution::method.sample_iter pub trait Distribution<T> { /// Generate a random value of `T`, using `rng` as the source of randomness. fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> T; /// Create an iterator that generates random values of `T`, using `rng` as /// the source of randomness. /// /// Note that this function takes `self` by value. This works since /// `Distribution<T>` is impl'd for `&D` where `D: Distribution<T>`, /// however borrowing is not automatic hence `distr.sample_iter(...)` may /// need to be replaced with `(&distr).sample_iter(...)` to borrow or /// `(&*distr).sample_iter(...)` to reborrow an existing reference. /// /// # Example /// /// ``` /// use rand::thread_rng; /// use rand::distributions::{Distribution, Alphanumeric, Uniform, Standard}; /// /// let rng = thread_rng(); /// /// // Vec of 16 x f32: /// let v: Vec<f32> = Standard.sample_iter(rng).take(16).collect(); /// /// // String: /// let s: String = Alphanumeric.sample_iter(rng).take(7).collect(); /// /// // Dice-rolling: /// let die_range = Uniform::new_inclusive(1, 6); /// let mut roll_die = die_range.sample_iter(rng); /// while roll_die.next().unwrap() != 6 { /// println!("Not a 6; rolling again!"); /// } /// ``` fn sample_iter<R>(self, rng: R) -> DistIter<Self, R, T> where R: Rng, Self: Sized { DistIter { distr: self, rng: rng, phantom: ::core::marker::PhantomData, } } } impl<'a, T, D: Distribution<T>> Distribution<T> for &'a D { fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> T { (*self).sample(rng) } } /// An iterator that generates random values of `T` with distribution `D`, /// using `R` as the source of randomness. /// /// This `struct` is created by the [`sample_iter`] method on [`Distribution`]. /// See its documentation for more. /// /// [`sample_iter`]: Distribution::sample_iter #[derive(Debug)] pub struct DistIter<D, R, T> { distr: D, rng: R, phantom: ::core::marker::PhantomData<T>, } impl<D, R, T> Iterator for DistIter<D, R, T> where D: Distribution<T>, R: Rng { type Item = T; #[inline(always)] fn next(&mut self) -> Option<T> { // Here, self.rng may be a reference, but we must take &mut anyway. // Even if sample could take an R: Rng by value, we would need to do this // since Rng is not copyable and we cannot enforce that this is "reborrowable". Some(self.distr.sample(&mut self.rng)) } fn size_hint(&self) -> (usize, Option<usize>) { (usize::max_value(), None) } } impl<D, R, T> iter::FusedIterator for DistIter<D, R, T> where D: Distribution<T>, R: Rng {} #[cfg(features = "nightly")] impl<D, R, T> iter::TrustedLen for DistIter<D, R, T> where D: Distribution<T>, R: Rng {} /// A generic random value distribution, implemented for many primitive types. /// Usually generates values with a numerically uniform distribution, and with a /// range appropriate to the type. /// /// ## Provided implementations /// /// Assuming the provided `Rng` is well-behaved, these implementations /// generate values with the following ranges and distributions: /// /// * Integers (`i32`, `u32`, `isize`, `usize`, etc.): Uniformly distributed /// over all values of the type. /// * `char`: Uniformly distributed over all Unicode scalar values, i.e. all /// code points in the range `0...0x10_FFFF`, except for the range /// `0xD800...0xDFFF` (the surrogate code points). This includes /// unassigned/reserved code points. /// * `bool`: Generates `false` or `true`, each with probability 0.5. /// * Floating point types (`f32` and `f64`): Uniformly distributed in the /// half-open range `[0, 1)`. See notes below. /// * Wrapping integers (`Wrapping<T>`), besides the type identical to their /// normal integer variants. /// /// The `Standard` distribution also supports generation of the following /// compound types where all component types are supported: /// /// * Tuples (up to 12 elements): each element is generated sequentially. /// * Arrays (up to 32 elements): each element is generated sequentially; /// see also [`Rng::fill`] which supports arbitrary array length for integer /// types and tends to be faster for `u32` and smaller types. /// * `Option<T>` first generates a `bool`, and if true generates and returns /// `Some(value)` where `value: T`, otherwise returning `None`. /// /// ## Custom implementations /// /// The [`Standard`] distribution may be implemented for user types as follows: /// /// ``` /// # #![allow(dead_code)] /// use rand::Rng; /// use rand::distributions::{Distribution, Standard}; /// /// struct MyF32 { /// x: f32, /// } /// /// impl Distribution<MyF32> for Standard { /// fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> MyF32 { /// MyF32 { x: rng.gen() } /// } /// } /// ``` /// /// ## Example usage /// ``` /// use rand::prelude::*; /// use rand::distributions::Standard; /// /// let val: f32 = StdRng::from_entropy().sample(Standard); /// println!("f32 from [0, 1): {}", val); /// ``` /// /// # Floating point implementation /// The floating point implementations for `Standard` generate a random value in /// the half-open interval `[0, 1)`, i.e. including 0 but not 1. /// /// All values that can be generated are of the form `n * ε/2`. For `f32` /// the 23 most significant random bits of a `u32` are used and for `f64` the /// 53 most significant bits of a `u64` are used. The conversion uses the /// multiplicative method: `(rng.gen::<$uty>() >> N) as $ty * (ε/2)`. /// /// See also: [`Open01`] which samples from `(0, 1)`, [`OpenClosed01`] which /// samples from `(0, 1]` and `Rng::gen_range(0, 1)` which also samples from /// `[0, 1)`. Note that `Open01` and `gen_range` (which uses [`Uniform`]) use /// transmute-based methods which yield 1 bit less precision but may perform /// faster on some architectures (on modern Intel CPUs all methods have /// approximately equal performance). /// /// [`Uniform`]: uniform::Uniform #[derive(Clone, Copy, Debug)] pub struct Standard; #[cfg(all(test, feature = "std"))] mod tests { use crate::Rng; use super::{Distribution, Uniform}; #[test] fn test_distributions_iter() { use crate::distributions::Open01; let mut rng = crate::test::rng(210); let distr = Open01; let results: Vec<f32> = distr.sample_iter(&mut rng).take(100).collect(); println!("{:?}", results); } #[test] fn test_make_an_iter() { fn ten_dice_rolls_other_than_five<'a, R: Rng>(rng: &'a mut R) -> impl Iterator<Item = i32> + 'a { Uniform::new_inclusive(1, 6) .sample_iter(rng) .filter(|x| *x != 5) .take(10) } let mut rng = crate::test::rng(211); let mut count = 0; for val in ten_dice_rolls_other_than_five(&mut rng) { assert!(val >= 1 && val <= 6 && val != 5); count += 1; } assert_eq!(count, 10); } }