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//! Logical device //! //! # Device //! //! This module exposes the `Device` trait, which provides methods for creating //! and managing graphics resources such as buffers, images and memory. //! //! The `Adapter` and `Device` types are very similar to the Vulkan concept of //! "physical devices" vs. "logical devices"; an `Adapter` is single GPU //! (or CPU) that implements a backend, a `Device` is a //! handle to that physical device that has the requested capabilities //! and is used to actually do things. use std::any::Any; use std::borrow::Borrow; use std::ops::Range; use std::{fmt, iter, mem, slice}; use crate::{buffer, format, image, mapping, pass, pso, query}; use crate::{Backend, MemoryTypeId}; use crate::error::HostExecutionError; use crate::memory::Requirements; use crate::pool::{CommandPool, CommandPoolCreateFlags}; use crate::pso::DescriptorPoolCreateFlags; use crate::queue::{QueueFamilyId, QueueGroup}; use crate::range::RangeArg; use crate::window::{self, SwapchainConfig}; /// Error occurred caused device to be lost. #[derive(Clone, Copy, Debug, Fail, PartialEq, Eq)] #[fail(display = "Device is lost")] pub struct DeviceLost; /// Error occurred caused surface to be lost. #[derive(Clone, Copy, Debug, Fail, PartialEq, Eq)] #[fail(display = "Surface is lost")] pub struct SurfaceLost; /// Native window is already in use by graphics API. #[derive(Clone, Copy, Debug, Fail, PartialEq, Eq)] #[fail(display = "Native window in use")] pub struct WindowInUse; /// Error allocating memory. #[derive(Clone, Copy, Debug, Fail, PartialEq, Eq)] pub enum OutOfMemory { /// Host memory exhausted. #[fail(display = "Out of host memory")] OutOfHostMemory, /// Device memory exhausted. #[fail(display = "Out of device memory")] OutOfDeviceMemory, } /// Error occurred caused device to be lost /// or out of memory error. #[derive(Clone, Copy, Debug, Fail, PartialEq, Eq)] pub enum OomOrDeviceLost { /// Out of either host or device memory. #[fail(display = "{}", _0)] OutOfMemory(OutOfMemory), /// Device is lost #[fail(display = "{}", _0)] DeviceLost(DeviceLost), } impl From<OutOfMemory> for OomOrDeviceLost { fn from(error: OutOfMemory) -> Self { OomOrDeviceLost::OutOfMemory(error) } } impl From<DeviceLost> for OomOrDeviceLost { fn from(error: DeviceLost) -> Self { OomOrDeviceLost::DeviceLost(error) } } /// Possible cause of allocation failure. #[derive(Clone, Copy, Debug, Fail, PartialEq, Eq)] pub enum AllocationError { /// Out of either host or device memory. #[fail(display = "{}", _0)] OutOfMemory(OutOfMemory), /// Vulkan implementation doesn't allow to create too many objects. #[fail(display = "Can't allocate more memory objects")] TooManyObjects, } impl From<OutOfMemory> for AllocationError { fn from(error: OutOfMemory) -> Self { AllocationError::OutOfMemory(error) } } /// Error binding a resource to memory allocation. #[derive(Clone, Copy, Debug, Fail, PartialEq, Eq)] pub enum BindError { /// Out of either host or device memory. #[fail(display = "{}", _0)] OutOfMemory(OutOfMemory), /// Requested binding to memory that doesn't support the required operations. #[fail(display = "Unsupported memory allocation for the requirements")] WrongMemory, /// Requested binding to an invalid memory. #[fail(display = "Not enough space in the memory allocation")] OutOfBounds, } impl From<OutOfMemory> for BindError { fn from(error: OutOfMemory) -> Self { BindError::OutOfMemory(error) } } /// Specifies the waiting targets. #[derive(Clone, Copy, Debug, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub enum WaitFor { /// Wait for any target. Any, /// Wait for all targets at once. All, } /// An error from creating a shader module. #[derive(Clone, Debug, Fail, PartialEq, Eq)] pub enum ShaderError { /// The shader failed to compile. #[fail(display = "shader compilation failed: {}", _0)] CompilationFailed(String), /// Missing entry point. #[fail(display = "shader is missing an entry point: {}", _0)] MissingEntryPoint(String), /// Mismatch of interface (e.g missing push constants). #[fail(display = "shader interface mismatch: {}", _0)] InterfaceMismatch(String), /// Shader stage is not supported. #[fail(display = "shader stage \"{}\" is unsupported", _0)] UnsupportedStage(pso::Stage), /// Out of either host or device memory. #[fail(display = "{}", _0)] OutOfMemory(OutOfMemory), } impl From<OutOfMemory> for ShaderError { fn from(error: OutOfMemory) -> Self { ShaderError::OutOfMemory(error) } } /// # Overview /// /// A `Device` is responsible for creating and managing resources for the physical device /// it was created from. /// /// ## Resource Construction and Handling /// /// This device structure can then be used to create and manage different resources, like buffers, /// shader programs and textures. See the individual methods for more information. /// /// ## Mutability /// /// All the methods get `&self`. Any internal mutability of the `Device` is hidden from the user. /// /// ## Synchronization /// /// `Device` should be usable concurrently from multiple threads. The `Send` and `Sync` bounds /// are not enforced at the HAL level due to OpenGL constraint (to be revised). Users can still /// benefit from the backends that support synchronization of the `Device`. /// pub trait Device<B: Backend>: fmt::Debug + Any + Send + Sync { /// Allocates a memory segment of a specified type. /// /// There is only a limited amount of allocations allowed depending on the implementation! /// /// # Arguments /// /// * `memory_type` - Index of the memory type in the memory properties of the associated physical device. /// * `size` - Size of the allocation. unsafe fn allocate_memory( &self, memory_type: MemoryTypeId, size: u64, ) -> Result<B::Memory, AllocationError>; /// Free device memory unsafe fn free_memory(&self, memory: B::Memory); /// Create a new command pool for a given queue family. /// /// *Note*: the family has to be associated by one as the `Gpu::queue_groups`. unsafe fn create_command_pool( &self, family: QueueFamilyId, create_flags: CommandPoolCreateFlags, ) -> Result<B::CommandPool, OutOfMemory>; /// Create a strongly typed command pool wrapper. unsafe fn create_command_pool_typed<C>( &self, group: &QueueGroup<B, C>, flags: CommandPoolCreateFlags, ) -> Result<CommandPool<B, C>, OutOfMemory> { let raw = self.create_command_pool(group.family(), flags)?; Ok(CommandPool::new(raw)) } /// Destroy a command pool. unsafe fn destroy_command_pool(&self, pool: B::CommandPool); /// Create a render pass with the given attachments and subpasses. /// /// A *render pass* represents a collection of attachments, subpasses, and dependencies between /// the subpasses, and describes how the attachments are used over the course of the subpasses. /// The use of a render pass in a command buffer is a *render pass* instance. unsafe fn create_render_pass<'a, IA, IS, ID>( &self, attachments: IA, subpasses: IS, dependencies: ID, ) -> Result<B::RenderPass, OutOfMemory> where IA: IntoIterator, IA::Item: Borrow<pass::Attachment>, IS: IntoIterator, IS::Item: Borrow<pass::SubpassDesc<'a>>, ID: IntoIterator, ID::Item: Borrow<pass::SubpassDependency>; /// Destroy a `RenderPass`. unsafe fn destroy_render_pass(&self, rp: B::RenderPass); /// Create a new pipeline layout object. /// /// # Arguments /// /// * `set_layouts` - Descriptor set layouts /// * `push_constants` - Ranges of push constants. A shader stage may only contain one push /// constant block. The length of the range indicates the number of u32 constants occupied /// by the push constant block. /// /// # PipelineLayout /// /// Access to descriptor sets from a pipeline is accomplished through a *pipeline layout*. /// Zero or more descriptor set layouts and zero or more push constant ranges are combined to /// form a pipeline layout object which describes the complete set of resources that **can** be /// accessed by a pipeline. The pipeline layout represents a sequence of descriptor sets with /// each having a specific layout. This sequence of layouts is used to determine the interface /// between shader stages and shader resources. Each pipeline is created using a pipeline layout. unsafe fn create_pipeline_layout<IS, IR>( &self, set_layouts: IS, push_constant: IR, ) -> Result<B::PipelineLayout, OutOfMemory> where IS: IntoIterator, IS::Item: Borrow<B::DescriptorSetLayout>, IR: IntoIterator, IR::Item: Borrow<(pso::ShaderStageFlags, Range<u32>)>; /// Destroy a pipeline layout object unsafe fn destroy_pipeline_layout(&self, layout: B::PipelineLayout); /// Create a pipeline cache object. unsafe fn create_pipeline_cache( &self, data: Option<&[u8]>, ) -> Result<B::PipelineCache, OutOfMemory>; /// Retrieve data from pipeline cache object. unsafe fn get_pipeline_cache_data( &self, cache: &B::PipelineCache, ) -> Result<Vec<u8>, OutOfMemory>; /// Merge a number of source pipeline caches into the target one. unsafe fn merge_pipeline_caches<I>( &self, target: &B::PipelineCache, sources: I, ) -> Result<(), OutOfMemory> where I: IntoIterator, I::Item: Borrow<B::PipelineCache>; /// Destroy a pipeline cache object. unsafe fn destroy_pipeline_cache(&self, cache: B::PipelineCache); /// Create a graphics pipeline. unsafe fn create_graphics_pipeline<'a>( &self, desc: &pso::GraphicsPipelineDesc<'a, B>, cache: Option<&B::PipelineCache>, ) -> Result<B::GraphicsPipeline, pso::CreationError> { self.create_graphics_pipelines(iter::once(desc), cache) .remove(0) } /// Create graphics pipelines. unsafe fn create_graphics_pipelines<'a, I>( &self, descs: I, cache: Option<&B::PipelineCache>, ) -> Vec<Result<B::GraphicsPipeline, pso::CreationError>> where I: IntoIterator, I::Item: Borrow<pso::GraphicsPipelineDesc<'a, B>>, { descs .into_iter() .map(|desc| self.create_graphics_pipeline(desc.borrow(), cache)) .collect() } /// Destroy a graphics pipeline. /// /// The graphics pipeline shouldn't be destroyed before any submitted command buffer, /// which references the graphics pipeline, has finished execution. unsafe fn destroy_graphics_pipeline(&self, pipeline: B::GraphicsPipeline); /// Create a compute pipeline. unsafe fn create_compute_pipeline<'a>( &self, desc: &pso::ComputePipelineDesc<'a, B>, cache: Option<&B::PipelineCache>, ) -> Result<B::ComputePipeline, pso::CreationError> { self.create_compute_pipelines(iter::once(desc), cache) .remove(0) } /// Create compute pipelines. unsafe fn create_compute_pipelines<'a, I>( &self, descs: I, cache: Option<&B::PipelineCache>, ) -> Vec<Result<B::ComputePipeline, pso::CreationError>> where I: IntoIterator, I::Item: Borrow<pso::ComputePipelineDesc<'a, B>>, { descs .into_iter() .map(|desc| self.create_compute_pipeline(desc.borrow(), cache)) .collect() } /// Destroy a compute pipeline. /// /// The compute pipeline shouldn't be destroyed before any submitted command buffer, /// which references the compute pipeline, has finished execution. unsafe fn destroy_compute_pipeline(&self, pipeline: B::ComputePipeline); /// Create a new framebuffer object unsafe fn create_framebuffer<I>( &self, pass: &B::RenderPass, attachments: I, extent: image::Extent, ) -> Result<B::Framebuffer, OutOfMemory> where I: IntoIterator, I::Item: Borrow<B::ImageView>; /// Destroy a framebuffer. /// /// The framebuffer shouldn't be destroy before any submitted command buffer, /// which references the framebuffer, has finished execution. unsafe fn destroy_framebuffer(&self, buf: B::Framebuffer); /// Create a new shader module object through the SPIR-V binary data. /// /// Once a shader module has been created, any entry points it contains can be used in pipeline /// shader stages as described in *Compute Pipelines* and *Graphics Pipelines*. unsafe fn create_shader_module( &self, spirv_data: &[u8], ) -> Result<B::ShaderModule, ShaderError>; /// Destroy a shader module module /// /// A shader module can be destroyed while pipelines created using its shaders are still in use. unsafe fn destroy_shader_module(&self, shader: B::ShaderModule); /// Create a new buffer (unbound). /// /// The created buffer won't have associated memory until `bind_buffer_memory` is called. unsafe fn create_buffer( &self, size: u64, usage: buffer::Usage, ) -> Result<B::Buffer, buffer::CreationError>; /// Get memory requirements for the buffer unsafe fn get_buffer_requirements(&self, buf: &B::Buffer) -> Requirements; /// Bind memory to a buffer. /// /// Be sure to check that there is enough memory available for the buffer. /// Use `get_buffer_requirements` to acquire the memory requirements. unsafe fn bind_buffer_memory( &self, memory: &B::Memory, offset: u64, buf: &mut B::Buffer, ) -> Result<(), BindError>; /// Destroy a buffer. /// /// The buffer shouldn't be destroyed before any submitted command buffer, /// which references the images, has finished execution. unsafe fn destroy_buffer(&self, buffer: B::Buffer); /// Create a new buffer view object unsafe fn create_buffer_view<R: RangeArg<u64>>( &self, buf: &B::Buffer, fmt: Option<format::Format>, range: R, ) -> Result<B::BufferView, buffer::ViewCreationError>; /// Destroy a buffer view object unsafe fn destroy_buffer_view(&self, view: B::BufferView); /// Create a new image object unsafe fn create_image( &self, kind: image::Kind, mip_levels: image::Level, format: format::Format, tiling: image::Tiling, usage: image::Usage, view_caps: image::ViewCapabilities, ) -> Result<B::Image, image::CreationError>; /// Get memory requirements for the Image unsafe fn get_image_requirements(&self, image: &B::Image) -> Requirements; /// unsafe fn get_image_subresource_footprint( &self, image: &B::Image, subresource: image::Subresource, ) -> image::SubresourceFootprint; /// Bind device memory to an image object unsafe fn bind_image_memory( &self, memory: &B::Memory, offset: u64, image: &mut B::Image, ) -> Result<(), BindError>; /// Destroy an image. /// /// The image shouldn't be destroyed before any submitted command buffer, /// which references the images, has finished execution. unsafe fn destroy_image(&self, image: B::Image); /// Create an image view from an existing image unsafe fn create_image_view( &self, image: &B::Image, view_kind: image::ViewKind, format: format::Format, swizzle: format::Swizzle, range: image::SubresourceRange, ) -> Result<B::ImageView, image::ViewError>; /// Destroy an image view object unsafe fn destroy_image_view(&self, view: B::ImageView); /// Create a new sampler object unsafe fn create_sampler( &self, info: image::SamplerInfo, ) -> Result<B::Sampler, AllocationError>; /// Destroy a sampler object unsafe fn destroy_sampler(&self, sampler: B::Sampler); /// Create a descriptor pool. /// /// Descriptor pools allow allocation of descriptor sets. /// The pool can't be modified directly, only through updating descriptor sets. unsafe fn create_descriptor_pool<I>( &self, max_sets: usize, descriptor_ranges: I, flags: DescriptorPoolCreateFlags, ) -> Result<B::DescriptorPool, OutOfMemory> where I: IntoIterator, I::Item: Borrow<pso::DescriptorRangeDesc>; /// Destroy a descriptor pool object /// /// When a pool is destroyed, all descriptor sets allocated from the pool are implicitly freed /// and become invalid. Descriptor sets allocated from a given pool do not need to be freed /// before destroying that descriptor pool. unsafe fn destroy_descriptor_pool(&self, pool: B::DescriptorPool); /// Create a descriptor set layout. /// /// A descriptor set layout object is defined by an array of zero or more descriptor bindings. /// Each individual descriptor binding is specified by a descriptor type, a count (array size) /// of the number of descriptors in the binding, a set of shader stages that **can** access the /// binding, and (if using immutable samplers) an array of sampler descriptors. unsafe fn create_descriptor_set_layout<I, J>( &self, bindings: I, immutable_samplers: J, ) -> Result<B::DescriptorSetLayout, OutOfMemory> where I: IntoIterator, I::Item: Borrow<pso::DescriptorSetLayoutBinding>, J: IntoIterator, J::Item: Borrow<B::Sampler>; /// Destroy a descriptor set layout object unsafe fn destroy_descriptor_set_layout(&self, layout: B::DescriptorSetLayout); /// Specifying the parameters of a descriptor set write operation unsafe fn write_descriptor_sets<'a, I, J>(&self, write_iter: I) where I: IntoIterator<Item = pso::DescriptorSetWrite<'a, B, J>>, J: IntoIterator, J::Item: Borrow<pso::Descriptor<'a, B>>; /// Structure specifying a copy descriptor set operation unsafe fn copy_descriptor_sets<'a, I>(&self, copy_iter: I) where I: IntoIterator, I::Item: Borrow<pso::DescriptorSetCopy<'a, B>>; /// Map a memory object into application address space /// /// Call `map_memory()` to retrieve a host virtual address pointer to a region of a mappable memory object unsafe fn map_memory<R>(&self, memory: &B::Memory, range: R) -> Result<*mut u8, mapping::Error> where R: RangeArg<u64>; /// Flush mapped memory ranges unsafe fn flush_mapped_memory_ranges<'a, I, R>(&self, ranges: I) -> Result<(), OutOfMemory> where I: IntoIterator, I::Item: Borrow<(&'a B::Memory, R)>, R: RangeArg<u64>; /// Invalidate ranges of non-coherent memory from the host caches unsafe fn invalidate_mapped_memory_ranges<'a, I, R>( &self, ranges: I, ) -> Result<(), OutOfMemory> where I: IntoIterator, I::Item: Borrow<(&'a B::Memory, R)>, R: RangeArg<u64>; /// Unmap a memory object once host access to it is no longer needed by the application unsafe fn unmap_memory(&self, memory: &B::Memory); /// Acquire a mapping Reader. /// /// The accessible slice will correspond to the specified range (in bytes). unsafe fn acquire_mapping_reader<'a, T>( &self, memory: &'a B::Memory, range: Range<u64>, ) -> Result<mapping::Reader<'a, B, T>, mapping::Error> where T: Copy, { let len = range.end - range.start; let count = len as usize / mem::size_of::<T>(); self.map_memory(memory, range.clone()).and_then(|ptr| { let start_ptr = ptr as *const _; self.invalidate_mapped_memory_ranges(iter::once((memory, range.clone())))?; Ok(mapping::Reader { slice: slice::from_raw_parts(start_ptr, count), memory, released: false, }) }) } /// Release a mapping Reader. unsafe fn release_mapping_reader<'a, T>(&self, mut reader: mapping::Reader<'a, B, T>) { reader.released = true; self.unmap_memory(reader.memory); } /// Acquire a mapping Writer. /// /// The accessible slice will correspond to the specified range (in bytes). unsafe fn acquire_mapping_writer<'a, T>( &self, memory: &'a B::Memory, range: Range<u64>, ) -> Result<mapping::Writer<'a, B, T>, mapping::Error> where T: Copy, { let count = (range.end - range.start) as usize / mem::size_of::<T>(); self.map_memory(memory, range.clone()).map(|ptr| { let start_ptr = ptr as *mut _; mapping::Writer { slice: slice::from_raw_parts_mut(start_ptr, count), memory, range, released: false, } }) } /// Release a mapping Writer. unsafe fn release_mapping_writer<'a, T>( &self, mut writer: mapping::Writer<'a, B, T>, ) -> Result<(), OutOfMemory> { writer.released = true; self.flush_mapped_memory_ranges(iter::once((writer.memory, writer.range.clone())))?; self.unmap_memory(writer.memory); Ok(()) } /// Create a new semaphore object fn create_semaphore(&self) -> Result<B::Semaphore, OutOfMemory>; /// Destroy a semaphore object unsafe fn destroy_semaphore(&self, semaphore: B::Semaphore); /// Create a new fence object /// /// Fences are a synchronization primitive that **can** be used to insert a dependency from /// a queue to the host. Fences have two states - signaled and unsignaled. A fence **can** be /// signaled as part of the execution of a *queue submission* command. Fences **can** be unsignaled /// on the host with *reset_fences*. Fences **can** be waited on by the host with the /// *wait_for_fences* command, and the current state **can** be queried with *get_fence_status*. fn create_fence(&self, signaled: bool) -> Result<B::Fence, OutOfMemory>; /// unsafe fn reset_fence(&self, fence: &B::Fence) -> Result<(), OutOfMemory> { self.reset_fences(iter::once(fence)) } /// unsafe fn reset_fences<I>(&self, fences: I) -> Result<(), OutOfMemory> where I: IntoIterator, I::Item: Borrow<B::Fence>, { for fence in fences { self.reset_fence(fence.borrow())?; } Ok(()) } /// Blocks until the given fence is signaled. /// Returns true if the fence was signaled before the timeout. unsafe fn wait_for_fence( &self, fence: &B::Fence, timeout_ns: u64, ) -> Result<bool, OomOrDeviceLost> { self.wait_for_fences(iter::once(fence), WaitFor::All, timeout_ns) } /// Blocks until all or one of the given fences are signaled. /// Returns true if fences were signaled before the timeout. unsafe fn wait_for_fences<I>( &self, fences: I, wait: WaitFor, timeout_ns: u64, ) -> Result<bool, OomOrDeviceLost> where I: IntoIterator, I::Item: Borrow<B::Fence>, { use std::{thread, time}; fn to_ns(duration: time::Duration) -> u64 { duration.as_secs() * 1_000_000_000 + duration.subsec_nanos() as u64 } let start = time::Instant::now(); match wait { WaitFor::All => { for fence in fences { if !self.wait_for_fence(fence.borrow(), 0)? { let elapsed_ns = to_ns(start.elapsed()); if elapsed_ns > timeout_ns { return Ok(false); } if !self.wait_for_fence(fence.borrow(), timeout_ns - elapsed_ns)? { return Ok(false); } } } Ok(true) } WaitFor::Any => { let fences: Vec<_> = fences.into_iter().collect(); loop { for fence in &fences { if self.wait_for_fence(fence.borrow(), 0)? { return Ok(true); } } if to_ns(start.elapsed()) >= timeout_ns { return Ok(false); } thread::sleep(time::Duration::from_millis(1)); } } } } /// true for signaled, false for not ready unsafe fn get_fence_status(&self, fence: &B::Fence) -> Result<bool, DeviceLost>; /// Destroy a fence object unsafe fn destroy_fence(&self, fence: B::Fence); /// Create a new query pool object /// /// Queries are managed using query pool objects. Each query pool is a collection of a specific /// number of queries of a particular type. unsafe fn create_query_pool( &self, ty: query::Type, count: query::Id, ) -> Result<B::QueryPool, query::CreationError>; /// Destroy a query pool object unsafe fn destroy_query_pool(&self, pool: B::QueryPool); /// Get query pool results into the specified CPU memory. /// Returns `Ok(false)` if the results are not ready yet and neither of `WAIT` or `PARTIAL` flags are set. unsafe fn get_query_pool_results( &self, pool: &B::QueryPool, queries: Range<query::Id>, data: &mut [u8], stride: buffer::Offset, flags: query::ResultFlags, ) -> Result<bool, OomOrDeviceLost>; /// Create a new swapchain from a surface and a queue family, optionally providing the old /// swapchain to aid in resource reuse and rendering continuity. /// /// *Note*: The number of exposed images in the back buffer might differ /// from number of internally used buffers. /// /// # Safety /// /// The queue family _must_ support surface presentation. /// This can be checked by calling [`supports_queue_family`](trait.Surface.html#tymethod.supports_queue_family) /// on this surface. /// /// # Examples /// /// ```no_run /// # extern crate gfx_backend_empty as empty; /// # extern crate gfx_hal; /// # fn main() { /// use gfx_hal::{Device, SwapchainConfig}; /// use gfx_hal::format::Format; /// # use gfx_hal::{CommandQueue, Graphics}; /// /// # let mut surface: empty::Surface = return; /// # let device: empty::Device = return; /// # unsafe { /// let swapchain_config = SwapchainConfig::new(100, 100, Format::Rgba8Srgb, 2); /// device.create_swapchain(&mut surface, swapchain_config, None); /// # }} /// ``` unsafe fn create_swapchain( &self, surface: &mut B::Surface, config: SwapchainConfig, old_swapchain: Option<B::Swapchain>, ) -> Result<(B::Swapchain, Vec<B::Image>), window::CreationError>; /// unsafe fn destroy_swapchain(&self, swapchain: B::Swapchain); /// Wait for all queues associated with this device to idle. /// /// Host access to all queues needs to be **externally** sycnhronized! fn wait_idle(&self) -> Result<(), HostExecutionError>; }