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use super::generators::{IndexedPolygon, SharedVertex};
use super::{MapVertex, Quad};
use std::ops::Range;
use {Normal, Position, Vertex};
#[derive(Clone)]
pub struct Cube {
range: Range<usize>,
}
impl Cube {
pub fn new() -> Self {
Cube { range: 0..6 }
}
fn vert(&self, idx: usize) -> Position {
let x = if idx & 4 == 4 { 1. } else { -1. };
let y = if idx & 2 == 2 { 1. } else { -1. };
let z = if idx & 1 == 1 { 1. } else { -1. };
[x, y, z].into()
}
fn face_indexed(&self, idx: usize) -> (Normal, Quad<usize>) {
match idx {
0 => ([1., 0., 0.].into(), Quad::new(0b110, 0b111, 0b101, 0b100)),
1 => ([-1., 0., 0.].into(), Quad::new(0b000, 0b001, 0b011, 0b010)),
2 => ([0., 1., 0.].into(), Quad::new(0b011, 0b111, 0b110, 0b010)),
3 => ([0., -1., 0.].into(), Quad::new(0b100, 0b101, 0b001, 0b000)),
4 => ([0., 0., 1.].into(), Quad::new(0b101, 0b111, 0b011, 0b001)),
5 => ([0., 0., -1.].into(), Quad::new(0b000, 0b010, 0b110, 0b100)),
idx => panic!("{} face is higher then 6", idx),
}
}
fn face(&self, idx: usize) -> Quad<Vertex> {
let (no, quad) = self.face_indexed(idx);
quad.map_vertex(|i| Vertex {
pos: self.vert(i),
normal: no,
})
}
}
impl Iterator for Cube {
type Item = Quad<Vertex>;
fn next(&mut self) -> Option<Quad<Vertex>> {
self.range.next().map(|idx| self.face(idx))
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.range.size_hint()
}
}
impl SharedVertex<Vertex> for Cube {
fn shared_vertex(&self, idx: usize) -> Vertex {
let (no, quad) = self.face_indexed(idx / 4);
let vid = match idx % 4 {
0 => quad.x,
1 => quad.y,
2 => quad.z,
3 => quad.w,
_ => unreachable!(),
};
Vertex {
pos: self.vert(vid),
normal: no,
}
}
fn shared_vertex_count(&self) -> usize {
24
}
}
impl IndexedPolygon<Quad<usize>> for Cube {
fn indexed_polygon(&self, idx: usize) -> Quad<usize> {
Quad::new(idx * 4 + 0, idx * 4 + 1, idx * 4 + 2, idx * 4 + 3)
}
fn indexed_polygon_count(&self) -> usize {
6
}
}