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use core::ColorInterface;
use core::rgb::RGB;
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct HSL {
pub h: f32,
s: f32,
l: f32,
}
impl HSL {
pub fn new(h: f32, s: f32, l: f32) -> HSL {
HSL { h: _round(h), s: _round(s), l: _round(l) }
}
pub fn hsl_to_rgb(&self) -> RGB {
let red: f32;
let green: f32;
let blue: f32;
let var_1: f32;
let var_2: f32;
if self.s == 0.0 {
let tmp = self.l * 255.0;
red = tmp;
green = tmp;
blue = tmp;
} else {
if self.l < 0.5 {
var_2 = self.l * (1.0 + self.s);
} else {
var_2 = (self.l + self.s) - (self.s * self.l);
}
var_1 = 2.0 * self.l - var_2;
red = 255.0 * hue_2_rgb(var_1, var_2, &mut (self.h + (1.0 / 3.0)));
green = 255.0 * hue_2_rgb(var_1, var_2, &mut self.h.clone());
blue = 255.0 * hue_2_rgb(var_1, var_2, &mut (self.h - (1.0 / 3.0)));
}
RGB::new(red.round() as u8, green.round() as u8, blue.round() as u8)
}
}
impl ColorInterface for HSL {
fn to_color_str(&self) -> String {
self.hsl_to_rgb().to_color_str()
}
fn to_hsl(&self) -> HSL { *self }
}
fn hue_2_rgb(v1: f32, v2: f32, vh: &mut f32) -> f32 {
if *vh < 0.0 {
*vh += 1.0;
}
if *vh > 1.0 {
*vh -= 1.0;
}
if 6.0 * *vh < 1.0 {
return v1 + (v2 - v1) * 6.0 * *vh;
}
if 2.0 * *vh < 1.0 {
return v2;
}
if 3.0 * *vh < 2.0 {
return v1 + (v2 - v1) * (2.0 / 3.0 - *vh) * 6.0;
}
v1
}
fn _round(value: f32) -> f32 {
if value < 0.0 {
0.0
} else if value >= 1.0 {
1.0
} else {
value
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_hsl_2_rgb_1() {
let hsl = HSL::new(0.7, 0.50, 0.60);
let rgb = RGB::new(122, 102, 204);
assert_eq!(rgb, hsl.hsl_to_rgb());
}
#[test]
fn test_hsl_2_rgb_2() {
let hsl = HSL::new(0.7, 0.0, 0.60);
let rgb = RGB::new(153, 153, 153);
assert_eq!(rgb, hsl.hsl_to_rgb());
}
#[test]
fn test_hsl_2_rgb_3() {
let hsl = HSL::new(0.7, 0.50, 0.30);
let rgb = RGB::new(54, 38, 115);
assert_eq!(rgb, hsl.hsl_to_rgb());
}
}