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use amethyst_assets::AssetStorage;
use amethyst_audio::{output::Output, Source, SourceHandle};
use amethyst_core::{
ecs::{
prelude::{Component, DenseVecStorage},
Read, System, SystemData, World, Write,
},
shrev::{EventChannel, ReaderId},
SystemDesc,
};
use amethyst_derive::SystemDesc;
use crate::{
event::{UiEvent, UiEventType::*},
event_retrigger::{EventRetrigger, EventRetriggerSystem, EventRetriggerSystemDesc},
EventReceiver,
};
#[cfg(feature = "profiler")]
use thread_profiler::profile_scope;
pub type UiSoundRetriggerSystemDesc = EventRetriggerSystemDesc<UiSoundRetrigger>;
pub type UiSoundRetriggerSystem = EventRetriggerSystem<UiSoundRetrigger>;
#[derive(Debug, Clone)]
pub struct UiPlaySoundAction(pub SourceHandle);
#[derive(Debug, Clone)]
pub struct UiSoundRetrigger {
pub on_click_start: Option<UiPlaySoundAction>,
pub on_click_stop: Option<UiPlaySoundAction>,
pub on_hover_start: Option<UiPlaySoundAction>,
pub on_hover_stop: Option<UiPlaySoundAction>,
}
impl Component for UiSoundRetrigger {
type Storage = DenseVecStorage<Self>;
}
impl EventRetrigger for UiSoundRetrigger {
type In = UiEvent;
type Out = UiPlaySoundAction;
fn apply<R>(&self, event: &Self::In, out: &mut R)
where
R: EventReceiver<Self::Out>,
{
let event_to_trigger = match &event.event_type {
ClickStart => &self.on_click_start,
ClickStop => &self.on_click_stop,
HoverStart => &self.on_hover_start,
HoverStop => &self.on_hover_stop,
_ => return,
};
if let Some(ev) = event_to_trigger {
out.receive_one(&ev);
}
}
}
#[derive(Debug, SystemDesc)]
#[system_desc(name(UiSoundSystemDesc))]
pub struct UiSoundSystem {
#[system_desc(event_channel_reader)]
event_reader: ReaderId<UiPlaySoundAction>,
}
impl UiSoundSystem {
pub fn new(event_reader: ReaderId<UiPlaySoundAction>) -> Self {
Self { event_reader }
}
}
impl<'s> System<'s> for UiSoundSystem {
type SystemData = (
Write<'s, EventChannel<UiPlaySoundAction>>,
Read<'s, AssetStorage<Source>>,
Option<Read<'s, Output>>,
);
fn run(&mut self, (sound_events, audio_storage, audio_output): Self::SystemData) {
#[cfg(feature = "profiler")]
profile_scope!("ui_sound_system");
let event_reader = &mut self.event_reader;
for event in sound_events.read(event_reader) {
if let Some(output) = audio_output.as_ref() {
if let Some(sound) = audio_storage.get(&event.0) {
output.play_once(sound, 1.0);
}
}
}
}
}