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use amethyst_assets::{Asset, Handle};
use amethyst_core::ecs::DenseVecStorage;
use serde::{Deserialize, Serialize};
pub trait Backend: rendy::hal::Backend {
fn unwrap_mesh(mesh: &Mesh) -> Option<&rendy::mesh::Mesh<Self>>;
fn unwrap_texture(texture: &Texture) -> Option<&rendy::texture::Texture<Self>>;
fn wrap_mesh(mesh: rendy::mesh::Mesh<Self>) -> Mesh;
fn wrap_texture(texture: rendy::texture::Texture<Self>) -> Texture;
}
macro_rules! impl_backends {
($($variant:ident, $feature:literal, $backend:ty;)*) => {
impl_single_default!($([$feature, $backend]),*);
static_assertions::assert_cfg!(
any($(feature = $feature),*),
concat!("You must specify at least one graphical backend feature: ", stringify!($($feature),* "See the wiki article https://github.com/amethyst/amethyst/wiki/GraphicalBackendError for more details."))
);
#[derive(Debug)]
pub enum BackendVariant {
$(
#[cfg(feature = $feature)]
#[doc = "Backend Variant"]
$variant,
)*
}
#[derive(Debug)]
pub enum Mesh {
$(
#[cfg(feature = $feature)]
#[doc = "Mesh Variant"]
$variant(rendy::mesh::Mesh<$backend>),
)*
}
#[derive(Debug)]
pub enum Texture {
$(
#[cfg(feature = $feature)]
#[doc = "Texture Variant"]
$variant(rendy::texture::Texture<$backend>),
)*
}
$(
#[cfg(feature = $feature)]
impl Backend for $backend {
#[inline]
#[allow(irrefutable_let_patterns)]
fn unwrap_mesh(mesh: &Mesh) -> Option<&rendy::mesh::Mesh<Self>> {
if let Mesh::$variant(inner) = mesh {
Some(inner)
} else {
None
}
}
#[inline]
#[allow(irrefutable_let_patterns)]
fn unwrap_texture(texture: &Texture) -> Option<&rendy::texture::Texture<Self>> {
if let Texture::$variant(inner) = texture {
Some(inner)
} else {
None
}
}
#[inline]
fn wrap_mesh(mesh: rendy::mesh::Mesh<Self>) -> Mesh {
Mesh::$variant(mesh)
}
#[inline]
fn wrap_texture(texture: rendy::texture::Texture<Self>) -> Texture {
Texture::$variant(texture)
}
}
)*
};
}
macro_rules! impl_single_default {
( $([$feature:literal, $backend:ty]),* ) => {
impl_single_default!(@ (), ($([$feature, $backend])*));
};
(@ ($($prev:literal)*), ([$cur:literal, $backend:ty]) ) => {
#[cfg(all( feature = $cur, not(any($(feature = $prev),*)) ))]
#[doc = "Default backend"]
pub type DefaultBackend = $backend;
};
(@ ($($prev:literal)*), ([$cur:literal, $backend:ty] $([$nf:literal, $nb:ty])*) ) => {
#[cfg(all( feature = $cur, not(any($(feature = $prev,)* $(feature = $nf),*)) ))]
#[doc = "Default backend"]
pub type DefaultBackend = $backend;
impl_single_default!(@ ($($prev)* $cur), ($([$nf, $nb])*) );
};
}
impl_backends!(
Metal, "metal", rendy::metal::Backend;
Vulkan, "vulkan", rendy::vulkan::Backend;
Empty, "empty", rendy::empty::Backend;
);
impl Asset for Mesh {
const NAME: &'static str = "Mesh";
type Data = MeshData;
type HandleStorage = DenseVecStorage<Handle<Self>>;
}
impl Asset for Texture {
const NAME: &'static str = "Mesh";
type Data = TextureData;
type HandleStorage = DenseVecStorage<Handle<Self>>;
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MeshData(
#[serde(deserialize_with = "deserialize_data")] pub rendy::mesh::MeshBuilder<'static>,
);
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TextureData(pub rendy::texture::TextureBuilder<'static>);
impl From<rendy::mesh::MeshBuilder<'static>> for MeshData {
fn from(builder: rendy::mesh::MeshBuilder<'static>) -> Self {
Self(builder)
}
}
impl From<rendy::texture::TextureBuilder<'static>> for TextureData {
fn from(builder: rendy::texture::TextureBuilder<'static>) -> Self {
Self(builder)
}
}
fn deserialize_data<'de, D>(deserializer: D) -> Result<rendy::mesh::MeshBuilder<'static>, D::Error>
where
D: serde::de::Deserializer<'de>,
{
Ok(rendy::mesh::MeshBuilder::deserialize(deserializer)?.into_owned())
}