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pub mod mesh;
pub mod mtl;
pub mod texture;
use self::{mesh::MeshPrefab, mtl::MaterialPrefab};
use crate::shape::FromShape;
use amethyst_assets::{PrefabData, ProgressCounter};
use amethyst_core::ecs::prelude::Entity;
use amethyst_error::Error;
use rendy::mesh::MeshBuilder;
use serde::{Deserialize, Serialize};
#[derive(Debug, Deserialize, Serialize)]
pub struct GraphicsPrefab<V> {
mesh: MeshPrefab<V>,
material: MaterialPrefab,
}
impl<'a, V> PrefabData<'a> for GraphicsPrefab<V>
where
V: FromShape + Into<MeshBuilder<'static>>,
{
type SystemData = (
<MeshPrefab<V> as PrefabData<'a>>::SystemData,
<MaterialPrefab as PrefabData<'a>>::SystemData,
);
type Result = ();
fn add_to_entity(
&self,
entity: Entity,
(ref mut mesh_data, ref mut mat_data): &mut Self::SystemData,
ent: &[Entity],
ch: &[Entity],
) -> Result<(), Error> {
self.mesh.add_to_entity(entity, mesh_data, ent, ch)?;
self.material.add_to_entity(entity, mat_data, ent, ch)?;
Ok(())
}
fn load_sub_assets(
&mut self,
progress: &mut ProgressCounter,
(ref mut mesh_data, ref mut mat_data): &mut Self::SystemData,
) -> Result<bool, Error> {
let load_mesh = self.mesh.load_sub_assets(progress, mesh_data)?;
let load_material = self.material.load_sub_assets(progress, mat_data)?;
Ok(load_mesh || load_material)
}
}