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use crate::{input_handler::InputHandler, BindingTypes};
use winit::{ElementState, Event, KeyboardInput, MouseButton, VirtualKeyCode, WindowEvent};
pub fn get_key(event: &Event) -> Option<(VirtualKeyCode, ElementState)> {
match *event {
Event::WindowEvent { ref event, .. } => match *event {
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(ref virtual_keycode),
state,
..
},
..
} => Some((*virtual_keycode, state)),
_ => None,
},
_ => None,
}
}
pub fn is_key_down(event: &Event, key_code: VirtualKeyCode) -> bool {
if let Some((key, state)) = get_key(event) {
return key == key_code && state == ElementState::Pressed;
}
false
}
pub fn is_key_up(event: &Event, key_code: VirtualKeyCode) -> bool {
if let Some((key, state)) = get_key(event) {
return key == key_code && state == ElementState::Released;
}
false
}
pub fn is_close_requested(event: &Event) -> bool {
match *event {
Event::WindowEvent { ref event, .. } => match *event {
WindowEvent::CloseRequested => true,
_ => false,
},
_ => false,
}
}
pub fn get_input_axis_simple<T: BindingTypes>(
name: &Option<T::Axis>,
input: &InputHandler<T>,
) -> f32 {
name.as_ref()
.and_then(|ref n| input.axis_value(n))
.unwrap_or(0.0)
}
pub fn get_mouse_button(event: &Event) -> Option<(MouseButton, ElementState)> {
match *event {
Event::WindowEvent { ref event, .. } => match *event {
WindowEvent::MouseInput { button, state, .. } => Some((button, state)),
_ => None,
},
_ => None,
}
}
pub fn is_mouse_button_down(event: &Event, button: MouseButton) -> bool {
if let Some((pressed_button, state)) = get_mouse_button(event) {
pressed_button == button && state == ElementState::Pressed
} else {
false
}
}