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#![warn(
missing_debug_implementations,
missing_docs,
rust_2018_idioms,
rust_2018_compatibility
)]
#![warn(clippy::all)]
#![allow(clippy::new_without_default)]
#[cfg(feature = "sdl_controller")]
pub use self::sdl_events_system::SdlEventsSystem;
pub use self::{
axis::Axis,
bindings::{BindingError, BindingTypes, Bindings, StringBindings},
bundle::{BindingsFileError, InputBundle},
button::Button,
controller::{ControllerAxis, ControllerButton, ControllerEvent},
event::InputEvent,
input_handler::InputHandler,
scroll_direction::ScrollDirection,
system::{InputSystem, InputSystemDesc},
util::{
get_input_axis_simple, get_key, get_mouse_button, is_close_requested, is_key_down,
is_key_up, is_mouse_button_down,
},
};
pub use winit::{ElementState, VirtualKeyCode};
use std::iter::Iterator;
use winit;
mod axis;
mod bindings;
mod bundle;
mod button;
mod controller;
mod event;
mod input_handler;
mod scroll_direction;
mod system;
mod util;
#[cfg(feature = "sdl_controller")]
mod sdl_events_system;
struct KeyThenCode {
value: (VirtualKeyCode, u32),
index: u8,
}
impl KeyThenCode {
pub fn new(value: (VirtualKeyCode, u32)) -> KeyThenCode {
KeyThenCode { value, index: 0 }
}
}
impl Iterator for KeyThenCode {
type Item = Button;
fn next(&mut self) -> Option<Button> {
let index = self.index;
if self.index < 2 {
self.index += 1;
}
match index {
0 => Some(Button::Key(self.value.0)),
1 => Some(Button::ScanCode(self.value.1)),
_ => None,
}
}
}