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use amethyst_core::{ ecs::{prelude::Component, storage::HashMapStorage}, math::Point3, }; /// An audio listener, add this component to the local player character. #[derive(Debug)] pub struct AudioListener { /// Position of the left ear relative to the global transform on this entity. pub left_ear: Point3<f32>, /// Position of the right ear relative to the global transform on this entity. pub right_ear: Point3<f32>, } impl Default for AudioListener { fn default() -> Self { AudioListener { left_ear: Point3::new(-1.0, 0.0, 0.0), right_ear: Point3::new(1.0, 0.0, 0.0), } } } impl Component for AudioListener { type Storage = HashMapStorage<Self>; }