[][src]Function amethyst_ui::targeted

pub fn targeted<'a, I>(pos: (f32, f32), transforms: I) -> Option<Entity> where
    I: Iterator<Item = (Entity, &'a UiTransform, Option<&'a Interactable>)> + 'a, 

Checks if an interactable entity is at the position pos and doesn't have anything on top blocking the check. If you have a non-interactable entity over an interactable entity, it will consider the interactable one blocked, depending on if pos is over the non-interactable one or not.