[−][src]Module amethyst_rendy::visibility
Transparency, visibility sorting and camera centroid culling for 3D Meshes.
Structs
BoundingSphere | Defines a object's bounding sphere used by frustum culling. |
Frustum | Simple view Frustum implementation |
Visibility | Resource for controlling what entities should be rendered, and whether to draw them ordered or not, which is useful for transparent surfaces. |
VisibilitySortingSystem | Determine what entities are visible to the camera, and which are not. Will also sort transparent entities back to front based on distance from camera. |