[−][src]Struct amethyst_rendy::ActiveCamera
Active camera resource, used by the renderer to choose which camera to get the view matrix from. If no active camera is found, the first camera will be used as a fallback.
Fields
entity: Option<Entity>
Camera entity
Trait Implementations
impl Default for ActiveCamera
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impl Clone for ActiveCamera
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impl PartialEq<ActiveCamera> for ActiveCamera
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impl Debug for ActiveCamera
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Auto Trait Implementations
impl Unpin for ActiveCamera
impl Sync for ActiveCamera
impl Send for ActiveCamera
impl UnwindSafe for ActiveCamera
impl RefUnwindSafe for ActiveCamera
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
impl<T> SetParameter for T
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impl<T> Supports<T> for T
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impl<T> Erased for T
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impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
impl<T> TryDefault for T where
T: Default,
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T: Default,
impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,
impl<T> Clone for T where
T: Clone,
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T: Clone,