[][src]Function amethyst_rendy::rendy::texture::palette::load_from_linear_lumaa_f32

pub fn load_from_linear_lumaa_f32<W, T>(
    palette: Alpha<Luma<Linear<W>, T>, T>
) -> TextureBuilder<'static> where
    T: Component,
    W: WhitePoint,
    Alpha<Luma<Linear<W>, T>, T>: Into<Pixel<Rg, _32, Float>>, 

Function to load texture from palette pixels.