[−][src]Struct amethyst_rendy::rendy::factory::Factory
Higher level device interface. Manges memory, resources and queue families.
Methods
impl<B> Factory<B> where
B: Backend,
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B: Backend,
pub fn wait_idle(&self) -> Result<(), HostExecutionError>
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Wait for whole device become idle. This function is very heavy and usually used only for teardown.
pub fn create_relevant_buffer<impl MemoryUsage>(
&self,
info: BufferInfo,
memory_usage: impl MemoryUsage
) -> Result<Buffer<B>, Error> where
impl MemoryUsage: MemoryUsage,
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&self,
info: BufferInfo,
memory_usage: impl MemoryUsage
) -> Result<Buffer<B>, Error> where
impl MemoryUsage: MemoryUsage,
Creates a buffer with the specified properties.
This function returns relevant value, that is, the value cannot be dropped.
However buffer can be destroyed using destroy_relevant_buffer
function.
pub unsafe fn destroy_relevant_buffer(&self, buffer: Buffer<B>)
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Destroy buffer.
If buffer was created using create_buffer
it must be unescaped first.
If buffer was shaderd unescaping may fail due to other owners existing.
In any case unescaping and destroying manually can slightly increase performance.
Safety
Buffer must not be used by any pending commands or referenced anywhere.
pub fn create_buffer<impl MemoryUsage>(
&self,
info: BufferInfo,
memory_usage: impl MemoryUsage
) -> Result<Escape<Buffer<B>>, Error> where
impl MemoryUsage: MemoryUsage,
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&self,
info: BufferInfo,
memory_usage: impl MemoryUsage
) -> Result<Escape<Buffer<B>>, Error> where
impl MemoryUsage: MemoryUsage,
Creates a buffer with the specified properties.
This function (unlike create_relevant_buffer
) returns value that can be dropped.
pub fn create_relevant_image<impl MemoryUsage>(
&self,
info: ImageInfo,
memory_usage: impl MemoryUsage
) -> Result<Image<B>, Error> where
impl MemoryUsage: MemoryUsage,
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&self,
info: ImageInfo,
memory_usage: impl MemoryUsage
) -> Result<Image<B>, Error> where
impl MemoryUsage: MemoryUsage,
Creates an image with the specified properties.
This function returns relevant value, that is, the value cannot be dropped.
However image can be destroyed using destroy_relevant_image
function.
pub unsafe fn destroy_relevant_image(&self, image: Image<B>)
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Destroy image.
If image was created using create_image
it must be unescaped first.
If image was shaderd unescaping may fail due to other owners existing.
In any case unescaping and destroying manually can slightly increase performance.
Safety
Image must not be used by any pending commands or referenced anywhere.
pub fn create_image<impl MemoryUsage>(
&self,
info: ImageInfo,
memory_usage: impl MemoryUsage
) -> Result<Escape<Image<B>>, Error> where
impl MemoryUsage: MemoryUsage,
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&self,
info: ImageInfo,
memory_usage: impl MemoryUsage
) -> Result<Escape<Image<B>>, Error> where
impl MemoryUsage: MemoryUsage,
Creates an image with the specified properties.
This function (unlike create_relevant_image
) returns value that can be dropped.
pub fn image_format_properties(
&self,
info: ImageInfo
) -> Option<FormatProperties>
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&self,
info: ImageInfo
) -> Option<FormatProperties>
Fetch image format details for a particular ImageInfo
.
pub fn create_relevant_image_view(
&self,
image: Handle<Image<B>>,
info: ImageViewInfo
) -> Result<ImageView<B>, Error>
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&self,
image: Handle<Image<B>>,
info: ImageViewInfo
) -> Result<ImageView<B>, Error>
Create an image view with the specified properties
This function returns relevant value, that is, the value cannot be dropped.
However image view can be destroyed using destroy_relevant_image_view
function.
pub unsafe fn destroy_relevant_image_view(&self, view: ImageView<B>)
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Destroy image view.
If image view was created using create_image_view
it must be unescaped first.
If image view was shaderd unescaping may fail due to other owners existing.
In any case unescaping and destroying manually can slightly increase performance.
Safety
Image view must not be used by any pending commands or referenced anywhere.
pub fn create_image_view(
&self,
image: Handle<Image<B>>,
info: ImageViewInfo
) -> Result<Escape<ImageView<B>>, Error>
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&self,
image: Handle<Image<B>>,
info: ImageViewInfo
) -> Result<Escape<ImageView<B>>, Error>
Create an image view with the specified properties
This function (unlike create_relevant_image_view
) returns value that can be dropped.
pub fn create_relevant_sampler(
&self,
info: SamplerInfo
) -> Result<Sampler<B>, AllocationError>
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&self,
info: SamplerInfo
) -> Result<Sampler<B>, AllocationError>
Create an sampler with the specified properties
This function returns relevant value, that is, the value cannot be dropped.
However sampler can be destroyed using destroy_relevant_sampler
function.
pub unsafe fn destroy_relevant_sampler(&self, sampler: Sampler<B>)
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Destroy sampler.
If sampler was created using create_sampler
it must be unescaped first.
If sampler was shaderd unescaping may fail due to other owners existing.
In any case unescaping and destroying manually can slightly increase performance.
If sampler was acquired using get_sampler
unescaping will most probably fail
due to factory holding handler's copy in cache.
Safety
Sampler view must not be used by any pending commands or referenced anywhere.
pub fn create_sampler(
&self,
info: SamplerInfo
) -> Result<Escape<Sampler<B>>, AllocationError>
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&self,
info: SamplerInfo
) -> Result<Escape<Sampler<B>>, AllocationError>
Creates a sampler with the specified properties.
This function (unlike create_relevant_sampler
) returns value that can be dropped.
pub fn get_sampler(
&self,
info: SamplerInfo
) -> Result<Handle<Sampler<B>>, AllocationError>
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&self,
info: SamplerInfo
) -> Result<Handle<Sampler<B>>, AllocationError>
Get cached sampler or create new one.
User should prefer this function to create_sampler
and create_relevant_sampler
because usually only few sampler configuration is required.
pub unsafe fn upload_visible_buffer<T>(
&self,
buffer: &mut Buffer<B>,
offset: u64,
content: &[T]
) -> Result<(), Error>
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&self,
buffer: &mut Buffer<B>,
offset: u64,
content: &[T]
) -> Result<(), Error>
Update content of the buffer bound to host visible memory.
This function (unlike upload_buffer
) update content immediatelly.
Buffers allocated from host-invisible memory types cannot be updated via this function.
Updated content will be automatically made visible to device operations that will be submitted later.
Panics
Panics if buffer size is less than offset
+ size of content
.
Safety
Caller must ensure that device doesn't use memory region that being updated.
pub unsafe fn upload_buffer<T>(
&self,
buffer: &Buffer<B>,
offset: u64,
content: &[T],
last: Option<BufferState>,
next: BufferState
) -> Result<(), Error>
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&self,
buffer: &Buffer<B>,
offset: u64,
content: &[T],
last: Option<BufferState>,
next: BufferState
) -> Result<(), Error>
Update buffer range content with provided data.
Update operation will actually be submitted to the graphics device queue
upon next [flush_uploads
] or [maintain
] call to this Factory
, and
is guaranteed to take place after all previous operations that have been
submitted to the same graphics queue on this Factory
since last
[flush_uploads
] or [maintain
] call
Note that buffer range will receive content
as raw bytes.
And interpretation will depend solely on device operation.
Slice of generic type is allowed for convenience.
It usually should be POD struct of numeric values or other POD structs.
#[repr(C)]
can be used to guarantee defined memory layout of struct fields.
Safety
If buffer is used by device then last
state must match the last usage state of the buffer
before updating happen.
In order to guarantee that updated content will be made visible to next device operation
that reads content of the buffer range the next
must match buffer usage state in that operation.
pub unsafe fn upload_from_staging_buffer(
&self,
buffer: &Buffer<B>,
offset: u64,
staging: Escape<Buffer<B>>,
last: Option<BufferState>,
next: BufferState
) -> Result<(), Error>
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&self,
buffer: &Buffer<B>,
offset: u64,
staging: Escape<Buffer<B>>,
last: Option<BufferState>,
next: BufferState
) -> Result<(), Error>
Update buffer content with provided staging buffer.
Update operation will actually be submitted to the graphics device queue
upon next [flush_uploads
] or [maintain
] call to this Factory
, and
is guaranteed to take place after all previous operations that have been
submitted to the same graphics queue on this Factory
since last
[flush_uploads
] or [maintain
] call
Safety
If buffer is used by device then last
state must match the last usage state of the buffer
before updating happen.
In order to guarantee that updated content will be made visible to next device operation
that reads content of the buffer range the next
must match buffer usage state in that operation.
pub unsafe fn transition_image<impl Into>(
&self,
image: Handle<Image<B>>,
image_range: SubresourceRange,
last: impl Into,
next: ImageState
) where
impl Into: Into<ImageStateOrLayout>,
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&self,
image: Handle<Image<B>>,
image_range: SubresourceRange,
last: impl Into
next: ImageState
) where
impl Into
Update image layers content with provided data. Transition part of image from one state to another.
Update operation will actually be submitted to the graphics device queue
upon next [flush_uploads
] or [maintain
] call to this Factory
, and
is guaranteed to take place after all previous operations that have been
submitted to the same graphics queue on this Factory
since last
[flush_uploads
] or [maintain
] call
Safety
Image must be created by this Factory
.
If image is used by device then last
state must match the last usage state of the image
before transition.
pub unsafe fn upload_image<T, impl Into>(
&self,
image: Handle<Image<B>>,
data_width: u32,
data_height: u32,
image_layers: SubresourceLayers,
image_offset: Offset,
image_extent: Extent,
content: &[T],
last: impl Into,
next: ImageState
) -> Result<(), Error> where
impl Into: Into<ImageStateOrLayout>,
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&self,
image: Handle<Image<B>>,
data_width: u32,
data_height: u32,
image_layers: SubresourceLayers,
image_offset: Offset,
image_extent: Extent,
content: &[T],
last: impl Into
next: ImageState
) -> Result<(), Error> where
impl Into
Update image layers content with provided data.
Update operation will actually be submitted to the graphics device queue
upon next [flush_uploads
] or [maintain
] call to this Factory
, and
is guaranteed to take place after all previous operations that have been
submitted to the same graphics queue on this Factory
since last
[flush_uploads
] or [maintain
] call
Note that image layers will receive content
as raw bytes.
And interpretation will depend solely on device operation.
Slice of generic type is allowed for convenience.
It usually should be compatible type of pixel or channel.
For example &[[u8; 4]]
or &[u8]
for Rgba8Unorm
format.
Safety
Image must be created by this Factory
.
If image is used by device then last
state must match the last usage state of the image
before updating happen.
In order to guarantee that updated content will be made visible to next device operation
that reads content of the image layers the next
must match image usage state in that operation.
pub fn blitter(&self) -> &Blitter<B>
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Get blitter instance
pub unsafe fn create_surface_with<T, impl FnOnce(&T) -> B::Surface>(
&mut self,
f: impl FnOnce(&T) -> B::Surface
) -> Surface<B> where
T: Instance<Backend = B>,
impl FnOnce(&T) -> B::Surface: FnOnce(&T) -> <B as Backend>::Surface,
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&mut self,
f: impl FnOnce(&T) -> B::Surface
) -> Surface<B> where
T: Instance<Backend = B>,
impl FnOnce(&T) -> B::Surface: FnOnce(&T) -> <B as Backend>::Surface,
Create rendering surface from window.
Safety
Closure must return surface object created from raw instance provided as closure argument.
pub fn get_surface_compatibility(
&self,
surface: &Surface<B>
) -> (SurfaceCapabilities, Option<Vec<Format>>, Vec<PresentMode>)
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&self,
surface: &Surface<B>
) -> (SurfaceCapabilities, Option<Vec<Format>>, Vec<PresentMode>)
pub fn get_surface_format(&self, surface: &Surface<B>) -> Format
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pub fn destroy_surface(&mut self, surface: Surface<B>)
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Destroy surface returning underlying window back to the caller.
Panics
Panics if surface
was not created by this Factory
pub fn create_target(
&self,
surface: Surface<B>,
extent: Extent2D,
image_count: u32,
present_mode: PresentMode,
usage: Usage
) -> Result<Target<B>, Error>
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&self,
surface: Surface<B>,
extent: Extent2D,
image_count: u32,
present_mode: PresentMode,
usage: Usage
) -> Result<Target<B>, Error>
Create target out of rendering surface.
The compatibility of the surface with the queue family which will present to
this target must have already been checked using Factory::surface_support
.
Panics
Panics if surface
was not created by this Factory
.
pub unsafe fn destroy_target(&self, target: Target<B>) -> Surface<B>
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Destroy target returning underlying surface back to the caller.
Safety
Target images must not be used by pending commands or referenced anywhere.
pub fn surface_support(&self, family: FamilyId, surface: &Surface<B>) -> bool
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Check if queue family supports presentation to the specified surface.
pub fn device(&self) -> &Device<B>
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Get raw device.
pub fn physical(&self) -> &<B as Backend>::PhysicalDevice
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Get raw physical device.
pub fn create_semaphore(&self) -> Result<<B as Backend>::Semaphore, OutOfMemory>
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Create new semaphore.
pub unsafe fn destroy_semaphore(&self, semaphore: <B as Backend>::Semaphore)
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pub fn create_fence(&self, signaled: bool) -> Result<Fence<B>, OutOfMemory>
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Create new fence
pub fn reset_fence(&self, fence: &mut Fence<B>) -> Result<(), OutOfMemory>
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Wait for the fence become signeled.
pub fn reset_fences<'a, impl BorrowMut> + 'a, impl IntoIterator- > + 'a)>>(
&self,
fences: impl IntoIterator- > + 'a)>
) -> Result<(), OutOfMemory> where
impl BorrowMut> + 'a: 'a + BorrowMut<Fence<B>>,
impl IntoIterator- > + 'a)>: IntoIterator<Item = &'a mut impl BorrowMut
> + 'a>,
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&self,
fences: impl IntoIterator
) -> Result<(), OutOfMemory> where
impl BorrowMut
impl IntoIterator
pub fn wait_for_fence(
&self,
fence: &mut Fence<B>,
timeout_ns: u64
) -> Result<bool, OomOrDeviceLost>
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&self,
fence: &mut Fence<B>,
timeout_ns: u64
) -> Result<bool, OomOrDeviceLost>
Wait for the fence become signeled.
pub fn wait_for_fences<'a, impl BorrowMut> + 'a, impl IntoIterator- > + 'a)>>(
&self,
fences: impl IntoIterator- > + 'a)>,
wait_for: WaitFor,
timeout_ns: u64
) -> Result<bool, OomOrDeviceLost> where
impl BorrowMut> + 'a: 'a + BorrowMut<Fence<B>>,
impl IntoIterator- > + 'a)>: IntoIterator<Item = &'a mut impl BorrowMut
> + 'a>,
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&self,
fences: impl IntoIterator
wait_for: WaitFor,
timeout_ns: u64
) -> Result<bool, OomOrDeviceLost> where
impl BorrowMut
impl IntoIterator
Wait for the fences become signeled.
pub fn destroy_fence(&self, fence: Fence<B>)
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pub fn create_command_pool<R>(
&self,
family: &Family<B, QueueType>
) -> Result<CommandPool<B, QueueType, R>, OutOfMemory> where
R: Reset,
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&self,
family: &Family<B, QueueType>
) -> Result<CommandPool<B, QueueType, R>, OutOfMemory> where
R: Reset,
Create new command pool for specified family.
pub unsafe fn destroy_command_pool<C, R>(&self, pool: CommandPool<B, C, R>) where
R: Reset,
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R: Reset,
Create new command pool for specified family.
Safety
All command buffers allocated from the pool must be freed.
pub fn cleanup(&mut self, families: &Families<B>)
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Cleanup unused resources
pub fn flush_uploads(&mut self, families: &mut Families<B>)
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Flush uploads
pub fn flush_blits(&mut self, families: &mut Families<B>)
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Flush blits
pub fn maintain(&mut self, families: &mut Families<B>)
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Flush uploads and cleanup unused resources.
pub fn create_relevant_descriptor_set_layout(
&self,
bindings: Vec<DescriptorSetLayoutBinding>
) -> Result<DescriptorSetLayout<B>, OutOfMemory>
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&self,
bindings: Vec<DescriptorSetLayoutBinding>
) -> Result<DescriptorSetLayout<B>, OutOfMemory>
Create descriptor set layout with specified bindings.
pub fn create_descriptor_set_layout(
&self,
bindings: Vec<DescriptorSetLayoutBinding>
) -> Result<Escape<DescriptorSetLayout<B>>, OutOfMemory>
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&self,
bindings: Vec<DescriptorSetLayoutBinding>
) -> Result<Escape<DescriptorSetLayout<B>>, OutOfMemory>
Create descriptor set layout with specified bindings.
pub fn create_relevant_descriptor_set(
&self,
layout: Handle<DescriptorSetLayout<B>>
) -> Result<DescriptorSet<B>, OutOfMemory>
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&self,
layout: Handle<DescriptorSetLayout<B>>
) -> Result<DescriptorSet<B>, OutOfMemory>
Create descriptor sets with specified layout.
pub fn create_descriptor_set(
&self,
layout: Handle<DescriptorSetLayout<B>>
) -> Result<Escape<DescriptorSet<B>>, OutOfMemory>
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&self,
layout: Handle<DescriptorSetLayout<B>>
) -> Result<Escape<DescriptorSet<B>>, OutOfMemory>
Create descriptor sets with specified layout.
pub fn create_descriptor_sets<T>(
&self,
layout: Handle<DescriptorSetLayout<B>>,
count: u32
) -> Result<T, OutOfMemory> where
T: FromIterator<Escape<DescriptorSet<B>>>,
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&self,
layout: Handle<DescriptorSetLayout<B>>,
count: u32
) -> Result<T, OutOfMemory> where
T: FromIterator<Escape<DescriptorSet<B>>>,
pub fn memory_utilization(&self) -> TotalMemoryUtilization
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Query memory utilization.
impl<B> Factory<B> where
B: Backend,
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B: Backend,
pub fn create_surface(&mut self, window: &Window) -> Surface<B>
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Create rendering surface from window.
Methods from Deref<Target = Device<B>>
pub fn id(&self) -> DeviceId
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Get device id.
pub fn raw(&self) -> &<B as Backend>::Device
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Get reference to raw device.
Trait Implementations
impl<B> Deref for Factory<B> where
B: Backend,
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B: Backend,
impl<B> Debug for Factory<B> where
B: Backend + Debug,
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B: Backend + Debug,
impl<B> Drop for Factory<B> where
B: Backend,
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B: Backend,
Auto Trait Implementations
impl<B> Unpin for Factory<B> where
B: Unpin,
<B as Backend>::Buffer: Unpin,
<B as Backend>::CommandBuffer: Unpin,
<B as Backend>::CommandPool: Unpin,
<B as Backend>::DescriptorPool: Unpin,
<B as Backend>::DescriptorSet: Unpin,
<B as Backend>::DescriptorSetLayout: Unpin,
<B as Backend>::Device: Unpin,
<B as Backend>::Fence: Unpin,
<B as Backend>::Image: Unpin,
<B as Backend>::ImageView: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::PhysicalDevice: Unpin,
<B as Backend>::QueueFamily: Unpin,
<B as Backend>::Sampler: Unpin,
B: Unpin,
<B as Backend>::Buffer: Unpin,
<B as Backend>::CommandBuffer: Unpin,
<B as Backend>::CommandPool: Unpin,
<B as Backend>::DescriptorPool: Unpin,
<B as Backend>::DescriptorSet: Unpin,
<B as Backend>::DescriptorSetLayout: Unpin,
<B as Backend>::Device: Unpin,
<B as Backend>::Fence: Unpin,
<B as Backend>::Image: Unpin,
<B as Backend>::ImageView: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::PhysicalDevice: Unpin,
<B as Backend>::QueueFamily: Unpin,
<B as Backend>::Sampler: Unpin,
impl<B> Sync for Factory<B> where
<B as Backend>::Buffer: Send + Sync,
<B as Backend>::CommandBuffer: Send,
<B as Backend>::CommandPool: Send,
<B as Backend>::DescriptorPool: Send,
<B as Backend>::DescriptorSet: Send + Sync,
<B as Backend>::DescriptorSetLayout: Send + Sync,
<B as Backend>::Device: Sync,
<B as Backend>::Fence: Send,
<B as Backend>::Image: Send + Sync,
<B as Backend>::ImageView: Send + Sync,
<B as Backend>::PhysicalDevice: Sync,
<B as Backend>::QueueFamily: Sync,
<B as Backend>::Sampler: Send + Sync,
<B as Backend>::Buffer: Send + Sync,
<B as Backend>::CommandBuffer: Send,
<B as Backend>::CommandPool: Send,
<B as Backend>::DescriptorPool: Send,
<B as Backend>::DescriptorSet: Send + Sync,
<B as Backend>::DescriptorSetLayout: Send + Sync,
<B as Backend>::Device: Sync,
<B as Backend>::Fence: Send,
<B as Backend>::Image: Send + Sync,
<B as Backend>::ImageView: Send + Sync,
<B as Backend>::PhysicalDevice: Sync,
<B as Backend>::QueueFamily: Sync,
<B as Backend>::Sampler: Send + Sync,
impl<B> Send for Factory<B> where
<B as Backend>::Buffer: Send,
<B as Backend>::CommandBuffer: Send,
<B as Backend>::CommandPool: Send,
<B as Backend>::DescriptorPool: Send,
<B as Backend>::DescriptorSet: Send,
<B as Backend>::DescriptorSetLayout: Send + Sync,
<B as Backend>::Device: Send,
<B as Backend>::Fence: Send,
<B as Backend>::Image: Send + Sync,
<B as Backend>::ImageView: Send,
<B as Backend>::PhysicalDevice: Send,
<B as Backend>::QueueFamily: Send,
<B as Backend>::Sampler: Send + Sync,
<B as Backend>::Buffer: Send,
<B as Backend>::CommandBuffer: Send,
<B as Backend>::CommandPool: Send,
<B as Backend>::DescriptorPool: Send,
<B as Backend>::DescriptorSet: Send,
<B as Backend>::DescriptorSetLayout: Send + Sync,
<B as Backend>::Device: Send,
<B as Backend>::Fence: Send,
<B as Backend>::Image: Send + Sync,
<B as Backend>::ImageView: Send,
<B as Backend>::PhysicalDevice: Send,
<B as Backend>::QueueFamily: Send,
<B as Backend>::Sampler: Send + Sync,
impl<B> !UnwindSafe for Factory<B>
impl<B> !RefUnwindSafe for Factory<B>
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more
impl<T> SetParameter for T
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> MemoryUsage for T where
T: Deref + Debug,
<T as Deref>::Target: MemoryUsage,
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T: Deref + Debug,
<T as Deref>::Target: MemoryUsage,
fn properties_required(&self) -> Properties
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fn memory_fitness(&self, properties: Properties) -> u32
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fn allocator_fitness(&self, kind: Kind) -> u32
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impl<T> Supports<T> for T
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impl<T> Erased for T
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impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,