[][src]Module amethyst_rendy::mtl

Physically-based material.

Structs

Material

A physically based Material with metallic workflow, fully utilized in PBR render pass.

MaterialDefaults

A resource providing default textures for Material. These will be be used by the renderer in case a texture handle points to a texture which is not loaded already. Additionally, you can use it to fill up the fields of Material you don't want to specify.

TexAlbedo

Macro Generated Texture Type

TexAmbientOcclusion

Macro Generated Texture Type

TexCavity

Macro Generated Texture Type

TexEmission

Macro Generated Texture Type

TexMetallicRoughness

Macro Generated Texture Type

TexNormal

Macro Generated Texture Type

TextureOffset

Material reference this part of the texture

Traits

StaticTextureSet

Trait providing generic access to a collection of texture handles

Type Definitions

FullTextureSet

Type alias for a tuple collection of a complete PBR texture set.